Athletic Performance Monitoring Systems and Methods in a Team Sports Environment
First Claim
1. A non-transitory computer-readable medium comprising computer-executable instructions that when executed by a processor cause a computer device to perform at least:
- receive information from at least a first set of a plurality of body-worn transceivers that are respectively configured to be attached to a corresponding plurality of players and communicate with a radio tag of a ball;
based, at least in part, the received information from the first set of transceivers, identifying players associated with the first set of transceivers as being within a proximity threshold to the ball; and
based, at least in part, the first set of transceivers being within the first proximity threshold, identifying the corresponding plurality of players as being on a first team.
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Accused Products
Abstract
Systems, apparatuses, and methods estimate the distance between a player and a ball by transmitting a chirp (sweep signal) to a radio tag located on the ball. During the chirp, the frequency of the transmitted signal is changed in a predetermined fashion. The radio tag doubles the transmitted frequency and returns the processed signal to a transceiver typically located on the player. The currently transmitted frequency is then compared with the received frequency to obtain a difference frequency from which an apparatus may estimate the distance. The apparatus may simultaneously receive the processed signal from the radio tag while transmitting the sweep signal.
13 Citations
20 Claims
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1. A non-transitory computer-readable medium comprising computer-executable instructions that when executed by a processor cause a computer device to perform at least:
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receive information from at least a first set of a plurality of body-worn transceivers that are respectively configured to be attached to a corresponding plurality of players and communicate with a radio tag of a ball; based, at least in part, the received information from the first set of transceivers, identifying players associated with the first set of transceivers as being within a proximity threshold to the ball; and based, at least in part, the first set of transceivers being within the first proximity threshold, identifying the corresponding plurality of players as being on a first team. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method comprising:
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receiving information from at least a first set of a plurality of body-worn transceivers that are respectively configured to be attached to a corresponding plurality of players and communicate with a radio tag of a ball; based, at least in part, the received information from the first set of transceivers, identifying players associated with the first set of transceivers as being within a proximity threshold to the ball; based, at least in part, the first set of transceivers being within the first proximity threshold, identifying the corresponding plurality of players as being on a first team. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A system comprising:
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at least one processor; and at least one memory storing executable instructions that, when executed by the at least one processor, cause the system at least to; receive information from at least a first set of a plurality of body-worn transceivers that are respectively configured to be attached to a corresponding plurality of players and communicate with a radio tag of a ball; based, at least in part, the received information from the first set of transceivers, identifying players associated with the first set of transceivers as being within a proximity threshold to the ball; and based, at least in part, the first set of transceivers being within the first proximity threshold, identifying the corresponding plurality of players as being on a first team. - View Dependent Claims (19, 20)
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Specification