Systems and Methods for Reducing Hops Associated with A Head Mounted System
First Claim
1. A head mounted display for game play via a game cloud system, the head mounted display comprising:
- a communications circuit for receiving and transmitting interactive media associated with a game program via a network, the interactive media being processed by the game cloud system and streamed directly to the communications circuit of the head mounted display;
a user input circuit for receiving an action from a user to generate an input, the input including position and motion detected by the user input circuit; and
a game processing circuit for decoding the interactive media received from the network, the game processing circuit driving a portion of interactivity associated with the game program, the portion of interactivity generated based on the input.
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Accused Products
Abstract
Systems and methods for reducing hops associated with a head mounted display are described. The head mounted display includes a communications circuit for receiving and transmitting interactive media associated with a game program via a network. The interactive media is processed by the game cloud system and streamed directly to the communications circuit of the head mounted display. The head mounted display further includes a user input circuit for receiving an action from a user to generate an input, which includes position and motion detected by the user input circuit. The head mounted display includes a game processing circuit for decoding the interactive media received from the network. The game processing circuit drives a portion of interactivity associated with the game program. The portion of interactivity is generated based on the input.
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Citations
21 Claims
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1. A head mounted display for game play via a game cloud system, the head mounted display comprising:
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a communications circuit for receiving and transmitting interactive media associated with a game program via a network, the interactive media being processed by the game cloud system and streamed directly to the communications circuit of the head mounted display; a user input circuit for receiving an action from a user to generate an input, the input including position and motion detected by the user input circuit; and a game processing circuit for decoding the interactive media received from the network, the game processing circuit driving a portion of interactivity associated with the game program, the portion of interactivity generated based on the input. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A method for game play via a game cloud system, the method comprising:
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directly streaming interactive media associated with a game program via a network, the interactive media being processed by the game cloud system, wherein directly streaming is performed by a head mounted display; receiving an input including position and motion detected by the head mounted display; decoding the interactive media received from the network; and driving a portion of interactivity associated with the game program, the portion of interactivity generated based on the input.
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21. A non-transitory computer-readable medium for having stored thereon computer executable instructions for game play via a game cloud system, the computer executable instructions when executed by a processor of a computer perform:
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directly streaming interactive media associated with a game program via a network, the interactive media being processed by the game cloud system; receiving an input from a head mounted display, the input including position and motion detected by the head mounted display; decoding the interactive media received from the network; and driving a portion of interactivity associated with the game program, the portion of interactivity generated based on the input.
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Specification