Systems and Methods for Using Reduced Hops to Generate an Augmented Virtual Reality Scene Within A Head Mounted System
First Claim
1. A head mounted display for game play via a game cloud system, the head mounted display comprising:
- a communications circuit for sending real-world media associated with a game program via a network, the real-world media being processed by the game cloud system and streamed directly from the communications circuit to the game cloud system; and
a game processing circuit coupled to the communications circuit, the game processing circuit for decoding computer-generated interactive media received from the game cloud system via the network, the game processing circuit driving a portion of interactivity associated with the game program by superimposing the computer-generated interactive media on the real-world media, the computer-generated interactive media generated based on the real-world media.
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Abstract
Systems and methods for using reduced hops to generate an augmented virtual reality scene in a head mounted display. The head mounted display is used for game play via a game cloud system. The head mounted display includes a communications circuit for sending real-world media associated with a game program via a network. The real-world media is processed by the game cloud system and streamed directly from the communications circuit to the game cloud system. The head mounted display further includes a game processing circuit coupled to the communications circuit. The game processing circuit is used for decoding computer-generated interactive media received from the game cloud system via the network. The game processing circuit drives a portion of interactivity associated with the game program by superimposing the computer-generated interactive media on the real-world media. The computer-generated interactive media is generated based on the real-world media.
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Citations
21 Claims
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1. A head mounted display for game play via a game cloud system, the head mounted display comprising:
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a communications circuit for sending real-world media associated with a game program via a network, the real-world media being processed by the game cloud system and streamed directly from the communications circuit to the game cloud system; and a game processing circuit coupled to the communications circuit, the game processing circuit for decoding computer-generated interactive media received from the game cloud system via the network, the game processing circuit driving a portion of interactivity associated with the game program by superimposing the computer-generated interactive media on the real-world media, the computer-generated interactive media generated based on the real-world media. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A method for game play via a game cloud system, the method comprising:
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sending real-world media associated with a game program via a network, the real-world media being processed by the game cloud system and streamed directly to the game cloud system; and decoding computer-generated interactive media received from the game cloud via the network; driving a portion of interactivity associated with the game program by superimposing the computer-generated interactive media on the real-world media, the computer-generated interactive media generated based on the real-world media.
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21. A non-transitory computer-readable medium for having stored thereon computer executable instructions for game play via a game cloud system, the computer executable instructions when executed by a processor of a computer perform:
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sending real-world media associated with a game program via a network, the real-world media being processed by the game cloud system and streamed directly to the game cloud system; and decoding computer-generated interactive media received from the game cloud via the network; and driving a portion of interactivity associated with the game program by superimposing the computer-generated interactive media on the real-world media, the computer-generated interactive media generated based on the real-world media.
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Specification