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SYSTEMS AND METHODS FOR TRANSITIONING BETWEEN TRANSPARENT MODE AND NON-TRANSPARENT MODE IN A HEAD MOUNTED DIPSLAY

  • US 20140364212A1
  • Filed: 04/16/2014
  • Published: 12/11/2014
  • Est. Priority Date: 06/08/2013
  • Status: Active Grant
First Claim
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1. A method for executing a game presented on a screen of a head mounted display (HMD), comprising,executing a game, the execution rendering interactive scenes of the game on the screen;

  • receiving images of the HMD worn by a user to identify a first spatial position of the HMD relative to a capture location that is directed toward the user;

    receiving images of a controller held by the user to identify a second spatial position of the controller relative to the capture location, the controller providing input to at least partially drive interaction with the game being executed;

    receiving images that identify a shift in gaze direction of the user viewing the interactive scenes of the game presented on the screen of the HMD;

    receiving real-world images in line with the gaze direction of the user, captured from a forward direction of the HMD;

    transitioning a portion of the screen to a transparent mode, in response to detection of the shift in the gaze direction, such that at least a portion of the captured real-world images is presented in the portion of the screen rendering the interactive scenes; and

    discontinuing the transparent mode after a period of time,wherein the method operations are performed by a processor.

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