SYSTEMS AND METHODS FOR TRANSITIONING BETWEEN TRANSPARENT MODE AND NON-TRANSPARENT MODE IN A HEAD MOUNTED DIPSLAY
First Claim
1. A method for executing a game presented on a screen of a head mounted display (HMD), comprising,executing a game, the execution rendering interactive scenes of the game on the screen;
- receiving images of the HMD worn by a user to identify a first spatial position of the HMD relative to a capture location that is directed toward the user;
receiving images of a controller held by the user to identify a second spatial position of the controller relative to the capture location, the controller providing input to at least partially drive interaction with the game being executed;
receiving images that identify a shift in gaze direction of the user viewing the interactive scenes of the game presented on the screen of the HMD;
receiving real-world images in line with the gaze direction of the user, captured from a forward direction of the HMD;
transitioning a portion of the screen to a transparent mode, in response to detection of the shift in the gaze direction, such that at least a portion of the captured real-world images is presented in the portion of the screen rendering the interactive scenes; and
discontinuing the transparent mode after a period of time,wherein the method operations are performed by a processor.
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Accused Products
Abstract
Systems and methods for executing a game presented on a screen of a head mounted display include executing a game. The execution of the game renders interactive scenes of the game on the screen of the HMD. Images identifying a shift in gaze direction of the user wearing the HMD, are received. The gaze shift is detected during viewing of the interactive scenes presented on the HMD screen. Real-world images that are in line with the gaze direction of the user, are captured from a forward-facing camera of the HMD. A portion of the screen is transitioned from a non-transparent mode to a semi-transparent mode in response to the shift in the gaze direction such that at least part of the real world images are presented in the portion of the screen rendering the interactive scenes of the game. The transparent mode is discontinued after a period of time.
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Citations
31 Claims
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1. A method for executing a game presented on a screen of a head mounted display (HMD), comprising,
executing a game, the execution rendering interactive scenes of the game on the screen; -
receiving images of the HMD worn by a user to identify a first spatial position of the HMD relative to a capture location that is directed toward the user; receiving images of a controller held by the user to identify a second spatial position of the controller relative to the capture location, the controller providing input to at least partially drive interaction with the game being executed; receiving images that identify a shift in gaze direction of the user viewing the interactive scenes of the game presented on the screen of the HMD; receiving real-world images in line with the gaze direction of the user, captured from a forward direction of the HMD; transitioning a portion of the screen to a transparent mode, in response to detection of the shift in the gaze direction, such that at least a portion of the captured real-world images is presented in the portion of the screen rendering the interactive scenes; and discontinuing the transparent mode after a period of time, wherein the method operations are performed by a processor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method for executing a game presented on a screen of a head mounted display (HMD), comprising,
executing a game, the execution rendering interactive scenes of the game on the screen of the HMD; -
receiving images that identify a shift in gaze direction of a user wearing the HMD when viewing the interactive scenes presented on the screen of the HMD; receiving real-world images that are in line with the gaze direction of the user, the real-world images being captured from a forward-facing camera of the HMD; transitioning a portion of the screen to a semi-transparent mode in response to the shift in the gaze direction, such that at least part of the captured real-world images is presented in the portion of the screen rendering the interactive scenes; and discontinuing the semi-transparent mode after a period of time, wherein the method operations are performed by a processor. - View Dependent Claims (10)
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11. A method for executing a game presented on a screen of a head mounted display (HMD), comprising,
executing a game; -
rendering interactive scenes of the game on the screen of the HMD as the game is executed; detecting a trigger event occurring within a vicinity of the HMD during the execution of the game, the trigger event causing a transition of the screen from a non-transparent mode to a fully transparent mode, the transitioning includes adjusting one or more optic characteristics of the screen to switch the screen to the fully transparent mode, wherein the fully transparent mode enables a user to view real-world environment in the vicinity of the HMD through the screen; and discontinuing the fully transparent mode after a period of time, wherein the method operations are performed by a processor. - View Dependent Claims (12, 14, 15, 16, 17, 18, 19, 20)
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13. The method of claim 13, wherein the determination includes,
verifying a cause of the trigger event; -
determining if the cause lasts for at least a pre-defined threshold period; and effectuating the transition when the cause lasts for at least the pre-defined threshold period.
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21. A method for executing a game presented on a screen of a head mounted display (HMD), comprising,
executing a game, the execution rendering interactive scenes of the game on the screen; -
receiving images of the HMD worn by a user to identify a first spatial position of the HMD relative to a capture location that is directed toward the user; receiving images of a controller held by the user to identify a second spatial position of the controller relative to the capture location, the controller providing input to at least partially drive interaction with the game being executed; modifying a direction of view into the interactive scenes rendered on the screen when the HMD changes an orientation at the first spatial position; and receiving input from the controller, the input including changes in orientation at the second spatial position; wherein the first spatial position and the second spatial position are correlated during the rendering of the interactive scenes and wherein the method operations are performed by a processor. - View Dependent Claims (22, 23, 24, 25)
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26. A method, comprising:
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executing a game to enable gameplay, the execution causing rendering of interactive scenes of the game on a screen of a head mounted display (HMD); detecting real-world object in proximity to a user wearing the HMD during active gameplay; and providing a notification to the screen or an audio output of the HMD regarding proximity of the real-world object to the user, wherein the method operations are performed by a processor. - View Dependent Claims (27, 28, 29, 30, 31)
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Specification