USER FOCUS CONTROLLED DIRECTIONAL USER INPUT
First Claim
1. A method of providing a user interface, the method comprising:
- presenting a user interface symbol in a see-through, near-eye display;
determining focus of a user that is wearing the see-through, near-eye display;
displaying a handle in the see-through, near-eye display that extends away from the user interface symbol in response to determining that the user is focused on the user interface symbol;
determining that the user'"'"'s focus has shifted along the handle away from the user interface symbol; and
activating a user interface element in response to determining that the user'"'"'s focus has shifted away from the user interface symbol along the handle to meet a selection criterion.
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0 Petitions
Accused Products
Abstract
A user input for a near-eye, see-through display device is disclosed. Hands-free user input in an augmented reality environment is provided for. A user can provide input by moving the orientation of their head. For example, the user could rotate their head. In one aspect, a user can provide input by moving their eye gaze along a direction. In one aspect, when the user directs their attention at a user interface symbol, a handle extends away from the user interface symbol. The handle may serve as a type of selection device such that if the user directs their attention along the handle, away from the user interface symbol, a selection can be made. “As one example, the selection causes a spoke menu to appear which the user can select by rotating their head such that the system determines the user is looking along the spoke away from a central hub.
109 Citations
20 Claims
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1. A method of providing a user interface, the method comprising:
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presenting a user interface symbol in a see-through, near-eye display; determining focus of a user that is wearing the see-through, near-eye display; displaying a handle in the see-through, near-eye display that extends away from the user interface symbol in response to determining that the user is focused on the user interface symbol; determining that the user'"'"'s focus has shifted along the handle away from the user interface symbol; and activating a user interface element in response to determining that the user'"'"'s focus has shifted away from the user interface symbol along the handle to meet a selection criterion. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A display system comprising:
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a see-through, near-eye display device; logic in communication with the display device, the logic is configured to; present a user interface symbol in the see-through, near-eye display device; track eye gaze or head orientation of a user wearing the see-through, near-eye display device; display a handle in the see-through, near-eye display device that extends away from the user interface symbol in response to determining that either the eye gaze or the head orientation indicates that the user is looking at the user interface symbol; and activate a user interface element in response to determining that the eye gaze or head orientation indicates that the user is looking away from the user interface symbol along the handle to meet a selection criterion. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A method of providing a user interface in a see-through, near-eye display device, the method comprising:
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presenting a user interface symbol in the see-through, near-eye display device; tracking a head orientation of a user wearing the see-through, near-eye display device; displaying a handle in the see-through, near-eye display device that extends away from the user interface symbol in response to determining, based on the head orientation, that the user is looking in the general direction of the user interface symbol; and spawning a spoke menu in the see-through, near-eye display device in response to determining that the user'"'"'s head orientation indicates that the user has shifted from looking at the user interface symbol along the handle, the spoke menu includes a plurality of menu items around a central hub, each of the menu items has a spoke between it and the central hub. - View Dependent Claims (17, 18, 19, 20)
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Specification