GAME SYSTEM, GAME DEVICE, GAME CONTROL METHOD, AND PROGRAM
First Claim
1. A game system comprising:
- a game progresser configured to control game progress in accordance with a player'"'"'s instruction information;
a storage configured to store a game-play-history of a first player in accordance with a first instruction information of the first player;
a game reproducer configured to reproduce a first game progress of the first player based on the game-play-history, during a second game progress progressed by the game progresser in accordance with a second instruction information of a second player; and
a changer configured to change at least one of;
control on the first game progress of the first player reproduced by the game reproducer; and
control on the second game progress of the second player to be progressed in accordance with the second instruction information, with reference to at least one of a first player'"'"'s game situation and a second player'"'"'s game situation.
1 Assignment
0 Petitions
Accused Products
Abstract
A game system includes a game progresser, a storage, a game reproducer, and a changer. The game progresser is configured to control game progress in accordance with a player'"'"'s instruction information. The storage is configured to store a game-play-history of a first-player in accordance with a first instruction information of the first-player. The game reproducer is configured to reproduce a first game progress of the first player based on the game-play-history, during a second game progress progressed by the game progresser in accordance with a second instruction information of a second-player. The changer is configured to change at least one of: control on the first game progress of the first-player reproduced by the game reproducer; and control on the second game progress of the second-player to be progressed in accordance with the second instruction information, with reference to at least one of first and second player'"'"'s game situations.
4 Citations
21 Claims
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1. A game system comprising:
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a game progresser configured to control game progress in accordance with a player'"'"'s instruction information; a storage configured to store a game-play-history of a first player in accordance with a first instruction information of the first player; a game reproducer configured to reproduce a first game progress of the first player based on the game-play-history, during a second game progress progressed by the game progresser in accordance with a second instruction information of a second player; and a changer configured to change at least one of;
control on the first game progress of the first player reproduced by the game reproducer; and
control on the second game progress of the second player to be progressed in accordance with the second instruction information, with reference to at least one of a first player'"'"'s game situation and a second player'"'"'s game situation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A game device comprising:
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a game progresser configured to control game progress in accordance with a player'"'"'s instruction information; a game reproducer configured to reproduce a first game progress of a first player based on a game-play-history in accordance with a first instruction information of the first player, during a second game progress progressed by the game progresser in accordance with a second instruction information of a second player; and a changer configured to change at least one of;
control on the first game progress of the first player reproduced by the game reproducer; and
control on the second game progress of the second player to be progressed in accordance with the second instruction information, with reference to at least one of a first player'"'"'s game situation and a second player'"'"'s game situation.
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17. A game control method comprising:
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storing, in a storage, a game-play-history in accordance with a first instruction information of a first player; reproducing a first game progress of the first player based on the game-play-history, during a second game progress progressed in accordance with a second instruction information of a second player; and changing at least one of;
control on the first game progress of the first player reproduced; and
control on the second game progress of the second player to be progressed in accordance with the second instruction information, with reference to at least one of a first player'"'"'s game situation and a second player'"'"'s game situation.
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18. A computer program product including a program embodied on a non-transitory machine-readable medium and to be executed for performing a game control method, the program comprising:
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codes for reproducing a first game progress of a first player based on the game-play-history in accordance with a first instruction information of the first player, during a second game progress progressed in accordance with a second instruction information of a second player; and codes for changing at least one of;
control on the first game progress of the first player reproduced; and
control on the second game progress of the second player to be progressed in accordance with the second instruction information, with reference to at least one of a first player'"'"'s game situation and a second player'"'"'s game situation.
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19. A game system comprising:
a changer configured to change control on game progresses that comprises;
an asynchronous virtual game progress reproduced during a game played by a player with reference to an actual game-play-history actually played by at least one opponent; and
a game progress based on instructions from the player, with reference to at least one of an opponent'"'"'s game situation of the at least one opponent and a player'"'"'s game situation of the player.
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20. A game control method comprising:
changing control on game progresses that comprises;
an asynchronous virtual game progress reproduced during a game played by a player with reference to an actual game-play-history actually played by at least one opponent; and
a game progress based on instructions from the player, with reference to at least one of an opponent'"'"'s game situation of the at least one opponent and a player'"'"'s game situation of the player.
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21. A computer program product including a program embodied on a non-transitory machine-readable medium and to be executed for performing a game control method, the program comprising:
codes for changing control on game progresses that comprises;
an asynchronous virtual game progress reproduced during a game played by a player with reference to an actual game-play-history actually played by at least one opponent; and
a game progress based on instructions from the player, with reference to at least one of an opponent'"'"'s game situation of the at least one opponent and a player'"'"'s game situation of the player.
Specification