DEVICE, SYSTEM, METHOD, AND COMPUTER-READABLE MEDIUM FOR PROVIDING AN EDUCATIONAL, TEXT-BASED INTERACTIVE GAME
First Claim
1. A server system for hosting an educational text-based interactive game for a plurality of mobile communication devices, the server system comprising:
- a receiver that receives a first text from a first mobile communication device;
a message determination unit that determines a second text to be sent to the first mobile communication device in response to the first text, wherein the first mobile communication device responds to the second text to continue an interactive conversation path between the first mobile communication device and the server system;
a language scripter that customizes the second text based on, at least, a plurality of messages that have been received from the first mobile communication device during the game; and
a transmitter that transmits the customized second text to the first mobile communication device.
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Accused Products
Abstract
A method, device, system, and computer medium for implementing and/or providing an educational, text-based, interactive game are provided. For example, a server may be connected to a plurality of communication devices. The server may include: a receiver that receives a first text from a first mobile communication device; a message determination unit that determines a second text to be sent to the first mobile communication device, in response to the first text, such that a user of the first mobile communication device and the server system continue an interactive conversation path; and a language scripter that customizes the second text based on, at least, a plurality of messages that have been received from the first mobile communication device.
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Citations
19 Claims
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1. A server system for hosting an educational text-based interactive game for a plurality of mobile communication devices, the server system comprising:
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a receiver that receives a first text from a first mobile communication device; a message determination unit that determines a second text to be sent to the first mobile communication device in response to the first text, wherein the first mobile communication device responds to the second text to continue an interactive conversation path between the first mobile communication device and the server system; a language scripter that customizes the second text based on, at least, a plurality of messages that have been received from the first mobile communication device during the game; and a transmitter that transmits the customized second text to the first mobile communication device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method for hosting an educational text-based interactive game for a plurality of communication devices, using a server system remotely connected to the communication devices, the method comprising:
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receiving a first text from a first mobile communication device; determining a second text to be sent to the first mobile communication device, in response to the first text, wherein the first mobile communication device responds to the second text to continue an interactive conversation path between the first mobile communication device and the server system; customizing the second text based on, at least, a plurality of messages that have been received from the first mobile communication device during the game; and transmitting the customized second text to the first mobile communication device. - View Dependent Claims (15, 16, 17, 18)
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19. A non-transitory computer readable medium included in a server system with a processor and storing instructions thereon for hosting an educational text-based interactive gaming for a plurality of communication devices, when the instructions are executed, the server system is caused to perform:
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receiving a first text from a first mobile communication device; determining a second text to be sent to the first mobile communication device, in response to the first text, wherein the first mobile communication device responds to the second text to continue an interactive conversation path between the first mobile communication device and the server system; customizing the second text based on, at least, a plurality of messages that have been received from the first mobile communication device during the game; and transmitting the customized second text to the first mobile communication device.
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Specification