System and Method for Enhancing Socialization in Virtual Worlds
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Abstract
There is provided a system and method for inducing a reply from a first client connected to a virtual world to facilitate a social interaction using a second client connected to the virtual world. There is provided a method for inducing a reply from a first client connected to a virtual world to facilitate a social interaction using a second client connected to the virtual world, the method comprising locating, in the virtual world, an avatar of the second client in a proximity of an avatar of the first client, executing a social action using the avatar of the second client such that the social action is observable by the first client but not observable by the second client, receiving the reply from the first client in response to the social action, and rendering the reply from first client using the avatar of the first client.
11 Citations
40 Claims
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1-20. -20. (canceled)
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21. A method for use by a server hosting a virtual world and having a processor, the method comprising:
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locating, using the processor, a first avatar of a first client in a proximity of a second avatar of a second client, in the virtual world; retrieving a first history of the first avatar and a second history of the second avatar; determining, based on the first history and the second history, whether to execute a social action for encouraging a social interaction between the first avatar and the second avatar; if the determining determined to execute the social action, executing the social action using the first avatar of the first client such that the social action is observable on a second display of the second client but not on a first display the first client; receiving a reply from the second client in response to the social action; and rendering the reply for displaying on the first display of the first client and the second display of the second client using the second avatar of the second client. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. A server for hosting a virtual world, the server comprising:
a processor configured to; locate a first avatar of a first client in a proximity of a second avatar of a second client, in the virtual world; retrieve a first history of the first avatar and a second history of the second avatar; determine, based on the first history and the second history, whether to execute a social action for encouraging a social interaction between the first avatar and the second avatar; if determined to execute the social action, execute the social action using the first avatar of the first client such that the social action is observable on a second display of the second client but not on a first display the first client; receive a reply from the second client in response to the social action; and render the reply for displaying on the first display of the first client and the second display of the second client using the second avatar of the second client. - View Dependent Claims (32, 33, 34, 35, 36, 37, 38, 39, 40)
Specification