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SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM

  • US 20150011319A1
  • Filed: 02/13/2014
  • Published: 01/08/2015
  • Est. Priority Date: 07/02/2013
  • Status: Active Grant
First Claim
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1. A server device which is connected to a player terminal used by a player through a network, the server device comprising:

  • a storage unit which stores a plurality of game contents to which rarity is set;

    a battle processing unit which determines win/loss of a battle game in response to a battle request from the player terminal;

    a provisional game content determination unit which determines any of the plurality of game contents to be a provisional game content that can be acquired by the player when it is determined that the player wins the battle game;

    a successive battle processing unit which determines win/loss of a successive battle game succeeding the battle game in response to a successive battle request from the player terminal after the provisional game content is determined;

    a provisional game content changing unit which determines a game content, to which rarity higher than or identical to that of the provisional game content is set, to be a provisional game content after change from among the plurality of game contents when it is determined that the player wins the successive battle game;

    a game content acquisition processing unit which determines the provisional game content determined by the provisional game content determination unit to be an owned game content owned by the player when an acquisition request from the player terminal is accepted after determining the provisional game content, and determines the provisional game content after change determined by the provisional game content changing unit to be the owned game content owned by the player when an acquisition request from the player terminal is accepted after determining the provisional game content after change; and

    a selection control unit which selectively allows the game content acquisition processing unit to determine the provisional game content after change to be the owned game content in response to the acquisition request from the player terminal or allows the successive battle processing unit to determine win/loss of the successive battle game in response to the successive battle request from the player terminal, within a predetermined time limit.

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