SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM
First Claim
1. A server device which is connected to a player terminal used by a player through a network, the server device comprising:
- a storage unit which stores a plurality of game contents to which rarity is set;
a battle processing unit which determines win/loss of a battle game in response to a battle request from the player terminal;
a provisional game content determination unit which determines any of the plurality of game contents to be a provisional game content that can be acquired by the player when it is determined that the player wins the battle game;
a successive battle processing unit which determines win/loss of a successive battle game succeeding the battle game in response to a successive battle request from the player terminal after the provisional game content is determined;
a provisional game content changing unit which determines a game content, to which rarity higher than or identical to that of the provisional game content is set, to be a provisional game content after change from among the plurality of game contents when it is determined that the player wins the successive battle game;
a game content acquisition processing unit which determines the provisional game content determined by the provisional game content determination unit to be an owned game content owned by the player when an acquisition request from the player terminal is accepted after determining the provisional game content, and determines the provisional game content after change determined by the provisional game content changing unit to be the owned game content owned by the player when an acquisition request from the player terminal is accepted after determining the provisional game content after change; and
a selection control unit which selectively allows the game content acquisition processing unit to determine the provisional game content after change to be the owned game content in response to the acquisition request from the player terminal or allows the successive battle processing unit to determine win/loss of the successive battle game in response to the successive battle request from the player terminal, within a predetermined time limit.
2 Assignments
0 Petitions
Accused Products
Abstract
A server device determines: win/loss of a battle game in response to a battle request from a player terminal; a provisional game content when it is determined that a player wins the battle game; win/loss of a successive battle game succeeding the battle game in response to a successive battle request from the player terminal after determining the provisional game content; and a game content, to which rarity higher than or identical to the provisional game content is set, to be provisional game content after change when determined that the player wins the successive battle game; and allows the player to own the provisional game content when accepting an acquisition request from the player terminal after determining the provisional game content, and allows the player to own the provisional game content after change when accepting an acquisition request from the player terminal after determining the provisional game content after change.
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Citations
10 Claims
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1. A server device which is connected to a player terminal used by a player through a network, the server device comprising:
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a storage unit which stores a plurality of game contents to which rarity is set; a battle processing unit which determines win/loss of a battle game in response to a battle request from the player terminal; a provisional game content determination unit which determines any of the plurality of game contents to be a provisional game content that can be acquired by the player when it is determined that the player wins the battle game; a successive battle processing unit which determines win/loss of a successive battle game succeeding the battle game in response to a successive battle request from the player terminal after the provisional game content is determined; a provisional game content changing unit which determines a game content, to which rarity higher than or identical to that of the provisional game content is set, to be a provisional game content after change from among the plurality of game contents when it is determined that the player wins the successive battle game; a game content acquisition processing unit which determines the provisional game content determined by the provisional game content determination unit to be an owned game content owned by the player when an acquisition request from the player terminal is accepted after determining the provisional game content, and determines the provisional game content after change determined by the provisional game content changing unit to be the owned game content owned by the player when an acquisition request from the player terminal is accepted after determining the provisional game content after change; and a selection control unit which selectively allows the game content acquisition processing unit to determine the provisional game content after change to be the owned game content in response to the acquisition request from the player terminal or allows the successive battle processing unit to determine win/loss of the successive battle game in response to the successive battle request from the player terminal, within a predetermined time limit.
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2. A server device which is connected to a player terminal used by a player through a network, the server device comprising:
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a storage unit which stores a plurality of game contents to which rarity is set; a battle processing unit which determines win/loss of a battle game in response to a battle request from the player terminal; a provisional game content determination unit which determines any of the plurality of game contents to be a provisional game content that can be acquired by the player when it is determined that the player wins the battle game; a successive battle processing unit which determines win/loss of a successive battle game succeeding the battle game in response to a successive battle request from the player terminal after the provisional game content is determined; a provisional game content changing unit which determines a game content, to which the rarity higher than or identical to that of the provisional game content is set, to be a provisional game content after change from among the plurality of game contents when it is determined that the player wins the successive battle game; a game content acquisition processing unit which determines the provisional game content determined by the provisional game content determination unit to be an owned game content owned by the player when an acquisition request from the player terminal is accepted after determining the provisional game content, and determines the provisional game content after change determined by the provisional game content changing unit to be the owned game content owned by the player when an acquisition request from the player terminal is accepted after determining the provisional game content after change; a count unit which counts elapsed time since the successive battle request from the player terminal is accepted; and a determination unit which determines whether or not the elapsed time counted by the count unit has reached a predetermined time limit, wherein the game content acquisition processing unit determines the provisional game content after change, being determined by the provisional game content changing unit, to be the owned game content owned by the player when the determination made by the determination unit is affirmative.
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3. A server device which is connected to a player terminal used by a player through a network, the server device comprising:
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a storage unit which stores a plurality of game contents to which rarity is set; a battle processing unit which determines win/loss of a battle game in response to a battle request from the player terminal; a provisional game content determination unit which determines any of the plurality of game contents to be a provisional game content that can be acquired by the player when it is determined that the player wins the battle game; a successive battle processing unit which determines win/loss of a successive battle game succeeding the battle game in response to a successive battle request from the player terminal after the provisional game content is determined; a provisional game content changing unit which determines a game content, to which the rarity higher than or identical to that of the provisional game content is set, to be a provisional game content after change from among the plurality of game contents when it is determined that the player wins the successive battle game; a game content acquisition processing unit which determines the provisional game content determined by the provisional game content determination unit to be an owned game content owned by the player when an acquisition request from the player terminal is accepted after determining the provisional game content, and determines the provisional game content after change determined by the provisional game content changing unit to be the owned game content owned by the player when an acquisition request from the player terminal is accepted after determining the provisional game content after change; and a rewarding unit which gives a reward to the player when the successive battle processing unit determines that the player loses the successive battle game. - View Dependent Claims (4)
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5. A server device which is connected to a player terminal used by a player through a network, the server device comprising:
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a storage unit which stores a plurality of game contents to which rarity is set; a battle processing unit which determines win/loss of a battle game in response to a battle request from the player terminal; a provisional game content determination unit which determines any of the plurality of game contents to be a provisional game content that can be acquired by the player when it is determined that the player wins the battle game; a successive battle processing unit which determines win/loss of a successive battle game succeeding the battle game in response to a successive battle request from the player terminal after the provisional game content is determined; a provisional game content changing unit which determines a game content, to which the rarity higher than or identical to that of the provisional game content is set, to be a provisional game content after change from among the plurality of game contents when it is determined that the player wins the successive battle game; a game content acquisition processing unit which determines the provisional game content determined by the provisional game content determination unit to be an owned game content owned by the player when an acquisition request from the player terminal is accepted after determining the provisional game content, and determines the provisional game content after change determined by the provisional game content changing unit to be the owned game content owned by the player when an acquisition request from the player terminal is accepted after determining the provisional game content after change; and a screen data generation unit which generates a game screen before the win/loss of the successive battle game is determined by the successive battle processing unit, the game screen including information pertaining to a game content that is possibly determined to be the provisional game content after change by the provisional game content changing unit.
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6. A non-transitory computer-readable storage medium storing a game program which causes a computer to execute:
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a process of storing, in a storage unit, a plurality of game contents to which rarity is set; a battle process of determining win/loss of a battle game in response to a battle operation from a player; a provisional game content determination process of determining any of the plurality of game contents to be a provisional game content that can be acquired by the player when it is determined that the player wins the battle game; a successive battle process of determining win/loss of a successive battle game succeeding the battle game in response to a successive battle operation from the player after the provisional game content is determined; a provisional game content changing process of determining a game content, to which the rarity higher than or identical to that of the provisional game content is set, to be a provisional game content after change from among the plurality of game contents when it is determined that the player wins the successive battle game; a game content acquisition process of determining the provisional game content determined in the provisional game content determination process to be an owned game content owned by the player when an acquisition operation from the player is accepted after determining the provisional game content, and determining the provisional game content after change determined in the provisional game content changing process to be the owned game content owned by the player when an acquisition operation from the player is accepted after determining the provisional game content after change; and a selection control process of selectively allowing the game content acquisition process to determine the provisional game content after change to be the owned game content in response to the acquisition operation from the player or allowing the successive battle process to determine win/loss of the successive battle game in response to the successive battle operation from the player, within a predetermined time limit.
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7. A non-transitory computer-readable storage medium storing a game program which causes a computer to execute:
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a process of storing, in a storage unit, a plurality of game contents to which rarity is set; a battle process of determining win/loss of a battle game in response to a battle operation from a player; a provisional game content determination process of determining any of the plurality of game contents to be a provisional game content that can be acquired by the player when it is determined that the player wins the battle game; a successive battle process of determining win/loss of a successive battle game succeeding the battle game in response to a successive battle operation from the player after the provisional game content is determined; a provisional game content changing process of determining a game content, to which the rarity higher than or identical to that of the provisional game content is set, to be a provisional game content after change from among the plurality of game contents when it is determined that the player wins the successive battle game; a game content acquisition process of determining the provisional game content determined in the provisional game content determination process to be an owned game content owned by the player when the acquisition operation from the player is accepted after determining the provisional game content, and determining the provisional game content after change determined in the provisional game content changing process to be the owned game content owned by the player when the acquisition operation from the player is accepted after determining the provisional game content after change; a count process of counting elapsed time since the successive battle operation from the player is accepted; and a determination process of determining whether or not the elapsed time counted in the count process has reached a predetermined time limit, wherein the game content acquisition process determines the provisional game content after change, being determined in the provisional game content changing process, to be the owned game content owned by the player when the determination made in the determination process is affirmative.
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8. A non-transitory computer-readable storage medium storing a game program which causes a computer to execute:
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a process of storing, in a storage unit, a plurality of game contents to which rarity is set; a battle process of determining win/loss of a battle game in response to a battle operation from a player; a provisional game content determination process of determining any of the plurality of game contents to be a provisional game content that can be acquired by the player when it is determined that the player wins the battle game; a successive battle process of determining win/loss of a successive battle game succeeding the battle game in response to a successive battle operation from the player after the provisional game content is determined; a provisional game content changing process of determining a game content, to which the rarity higher than or identical to that of the provisional game content is set, to be a provisional game content after change from among the plurality of game contents when it is determined that the player wins the successive battle game; a game content acquisition process of determining the provisional game content determined in the provisional game content determination process to be an owned game content owned by the player when an acquisition operation from the player is accepted after determining the provisional game content, and determining the provisional game content after change determined in the provisional game content changing process to be the owned game content owned by the player when an acquisition operation from the player is accepted after determining the provisional game content after change; and a rewarding process of giving a reward to the player when the successive battle process determines that the player loses the successive battle game. - View Dependent Claims (9)
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10. A non-transitory computer-readable storage medium storing a game program which causes a computer to execute:
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a process of storing, in a storage unit, a plurality of game contents to which rarity is set; a battle process of determining win/loss of a battle game in response to a battle operation from a player; a provisional game content determination process of determining any of the plurality of game contents to be a provisional game content that can be acquired by the player when it is determined that the player wins the battle game; a successive battle process of determining win/loss of a successive battle game succeeding the battle game in response to a successive battle operation from the player after the provisional game content is determined; a provisional game content changing process of determining a game content, to which the rarity higher than or identical to that of the provisional game content is set, to be a provisional game content after change from among the plurality of game contents when it is determined that the player wins the successive battle game; a game content acquisition process of determining the provisional game content determined in the provisional game content determination process to be an owned game content owned by the player when an acquisition operation from the player is accepted after determining the provisional game content, and determining the provisional game content after change determined in the provisional game content changing process to be the owned game content owned by the player when an acquisition operation from the player is accepted after determining the provisional game content after change; and a screen data generation process of generating a game screen before the win/loss of the successive battle game is determined in the successive battle process, the game screen including information pertaining to a game content that is possibly determined to be the provisional game content after change in the provisional game content changing process.
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Specification