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Method and Device for Conducting a Prize Game Using Trackable Activity

  • US 20150024834A1
  • Filed: 10/06/2014
  • Published: 01/22/2015
  • Est. Priority Date: 01/18/2012
  • Status: Active Grant
First Claim
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1. A method for conducting an activity at an electronic device having a data processor in communication with a display, a data storage device, and a user interface, the method comprising:

  • storing at said data storage device a user application executable by said data processor, wherein said user application comprising one or more activity steps to conduct said user application and wherein said one or more activity steps include at least one least one trackable user activity;

    storing a plurality of prize indicia at said data storage device, wherein each of said prize indicia advertises and identifies a prize, said prize awarded if a predetermined quantity of one or more of said prize indicia are collected;

    executing said user application by said data processor comprising;

    conducting said one or more activity steps of said user application by said data processor;

    tracking input received through said user interface;

    determining whether said input received through said user interface matches said at least one trackable user activity;

    randomly selecting by said data processor of a prize indicium to correspond to each input received through said player interface that matches said at least one trackable user activity; and

    collecting said prize indicia and determining a prize, if any, for said collection of prize indicia based on the price indicia collected, wherein the prize for collecting prize indicia is the prize advertised and identified by said prize indicia, and wherein said prize determination is separate from said one or more activity steps.

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