SYSTEMS AND METHODS FOR ASSOCIATING PLAYERS OF ELECTRONIC GAMES
First Claim
1. A method, comprising:
- receiving, by a system comprising a processor, a respective user attribute for each of a plurality of users, wherein the respective user attribute is based on a stimulation record of an electronic game control actuator of a corresponding user of the plurality of users;
determining, by the system, a team profile comprising a plurality of team-member profiles, wherein each team-member profile of the plurality of team-member profiles comprises a respective team-member profile attribute;
determining, by the system, the team-member profile attribute of a select team-member profile of the plurality of team-member profiles;
correlating, by the system, the respective user attribute for each of the plurality of users with the team-member profile attribute of the select team-member profile; and
matching, by the system, a select user of the plurality of users with the select team-member profile of the plurality of team-member profiles based on the correlating of the respective user attribute for each of the plurality of users with the team-member profile attribute of the select team-member profile.
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Abstract
A system, processor or computer readable device that incorporates teachings of the present disclosure may include, for example, receiving a user attribute of a first user based on a record of stimulation of an electronic gaming accessory of the first user. The record of stimulation is determined responsive to game-related activity in an electronic game application. A first user record is updated responsive to the receiving of the user attribute of the first user, resulting in an updated first user record. The updated first user record is forwarded to a matching service, wherein the matching service matches the first user and a second user based on the updated first user record. Such matching can be used to associate players of electronic games, for example, as members of a team. Additional embodiments are disclosed.
69 Citations
20 Claims
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1. A method, comprising:
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receiving, by a system comprising a processor, a respective user attribute for each of a plurality of users, wherein the respective user attribute is based on a stimulation record of an electronic game control actuator of a corresponding user of the plurality of users; determining, by the system, a team profile comprising a plurality of team-member profiles, wherein each team-member profile of the plurality of team-member profiles comprises a respective team-member profile attribute; determining, by the system, the team-member profile attribute of a select team-member profile of the plurality of team-member profiles; correlating, by the system, the respective user attribute for each of the plurality of users with the team-member profile attribute of the select team-member profile; and matching, by the system, a select user of the plurality of users with the select team-member profile of the plurality of team-member profiles based on the correlating of the respective user attribute for each of the plurality of users with the team-member profile attribute of the select team-member profile. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An apparatus, comprising:
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a memory to store computer instructions; and a processor in communication with the memory, wherein the processor responsive to executing the computer instructions, performs operations comprising; receiving a respective user attribute for each of a plurality of users, wherein the respective user attribute is based on a stimulation record of an electronic gaming accessory of a corresponding user of the plurality of users; determining a target profile comprising a target attribute; correlating the respective user attribute for each of the plurality of users with the target attribute of the target profile; and matching a select user of the plurality of users with the target profile based on the correlating of the plurality of the respective user attribute for each of the plurality of users and the target attribute of the target profile. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A computer-readable storage device, comprising computer instructions, which, responsive to being executed by a processor, cause the processor to perform operations comprising:
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receiving a user attribute of a first user based on a record of stimulation of an electronic gaming accessory of the first user responsive to game-related activity in an electronic game application; updating a first user record responsive to the receiving of the user attribute of the first user, resulting in an updated first user record; and forwarding the updated first user record to a matching service, wherein the matching service matches the first user and a second user based on the updated first user record. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification