INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, PROGRAM, AND TOY SYSTEM
First Claim
1. An information processing apparatus comprising:
- an attribute management unit configured to manage a variable attribute value associated with each one or more characters existing in a real space;
a detection unit configured to detect an interaction event between a first character and a real object by using an image captured by a camera that captures the real space; and
a setting unit configured to set a rule for changing the attribute value of the first character depending on the interaction event,wherein, in a case where the detection unit has detected the interaction event, the attribute management unit changes the attribute value of the first character in accordance with the rule set by the setting unit.
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Abstract
There is provided an information processing apparatus including an attribute management unit configured to manage a variable attribute value associated with each one or more characters existing in a real space, a detection unit configured to detect an interaction event between a first character and a real object by using an image captured by a camera that captures the real space, and a setting unit configured to set a rule for changing the attribute value of the first character depending on the interaction event. In a case where the detection unit has detected the interaction event, the attribute management unit changes the attribute value of the first character in accordance with the rule set by the setting unit.
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Citations
20 Claims
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1. An information processing apparatus comprising:
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an attribute management unit configured to manage a variable attribute value associated with each one or more characters existing in a real space; a detection unit configured to detect an interaction event between a first character and a real object by using an image captured by a camera that captures the real space; and a setting unit configured to set a rule for changing the attribute value of the first character depending on the interaction event, wherein, in a case where the detection unit has detected the interaction event, the attribute management unit changes the attribute value of the first character in accordance with the rule set by the setting unit. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. An information processing method executed by a computer that controls a system for a battle in which one or more characters existing in a real space participate, the method comprising:
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setting a rule for changing a variable attribute value which is associated with a first character depending on an interaction event between the first character and a real object; detecting the interaction event by using an image captured by a camera that captures the real space; and changing the attribute value of the first character in accordance with the set rule in a case where the interaction event has been detected.
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19. A program for causing a computer that controls a system for a battle in which one or more characters existing in a real space participate, to function as:
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an attribute management unit configured to manage a variable attribute value associated with each of the one or more characters; a detection unit configured to detect an interaction event between a first character and a real object by using an image captured by a camera that captures the real space; and a setting unit configured to set a rule for changing the attribute value of the first character depending on the interaction event, wherein, in a case where the detection unit has detected the interaction event, the attribute management unit changes the attribute value of the first character in accordance with the rule set by the setting unit.
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20. A toy system comprising:
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housings of one or more characters each of which is formed by assembling modularized blocks; and a control module configured to manage a variable attribute value associated with each of the one or more characters, wherein the control module detects an interaction event between a first character and a real object by using an image captured by a camera that captures a real space, and the control module changes the attribute value of the first character in accordance with a rule that is different depending on a kind of a modularized block involved in the interaction event.
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Specification