INTERACTIVE VIDEO GAME WITH VISUAL LIGHTING EFFECTS
3 Assignments
0 Petitions
Accused Products
Abstract
A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user'"'"'s gameplay experience.
15 Citations
38 Claims
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1-8. -8. (canceled)
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9. An interactive video game system comprising:
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a peripheral device with a light source, at least one translucent surface, and an interface for receiving information of a toy object; a console, in communication with the peripheral device, the console including a processor configured by program instructions to provide for gameplay in which a virtual character is based on the information of the toy object and to control the light source of the peripheral device to emit light responsive to gameplay events. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A computer implemented method for use in providing a video game, comprising:
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receiving information from memory of a toy object using a peripheral device separate from the toy object, the information including characteristics of a character in the video game; providing for gameplay based on the information from the memory of the toy object and user inputs; and controlling a light source of the peripheral device to emit a light illuminating at least a portion of the toy object based on game play events. - View Dependent Claims (18, 19, 20, 21, 22, 23)
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24. A non-transitory machine-readable medium for a video game, the machine-readable medium comprising program instructions for:
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commanding a peripheral device to obtain information from memory of a toy object; provide for gameplay using the information from the memory of the toy object and user inputs; and controlling a light source of the peripheral device based on game play events, the peripheral device having at least one translucent surface illuminatable by the light source. - View Dependent Claims (25, 26, 27, 28)
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29. A toy object for use with a video game, comprising:
an object at least partially in the form of a figure representative of a game play item, the object including a lower portion including a fluorescing material about at least one surface the object including machine readable memory, the memory including information pertaining to the video game. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37, 38)
Specification