INTERACTIVE ENTERTAINMENT SYSTEM
2 Assignments
0 Petitions
Accused Products
Abstract
A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.
116 Citations
40 Claims
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1-20. -20. (canceled)
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21. An interactive entertainment system for entertaining one or more participants as part of a magic themed entertainment experience, said interactive entertainment system comprising:
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a toy wand configured to be held and operated by a participant to selectively actuate one or more entertainment effects provided within a themed entertainment facility, said toy wand comprising; an elongated body configured to be held in a single hand of a participant and moved in free space; and a first radio frequency (RF) transceiver configured to communicate to one or more wireless-compatible devices a first selection of information comprising a first unique identifier uniquely identifying said toy wand; a plurality of interactive play areas provided within said themed entertainment facility, at least one of said interactive play areas comprising;
i) an interactive entertainment effect configured to be selectively actuated by said participant using said toy wand, and ii) a second RF transceiver configured to communicate to said first RF transceiver a second selection of information comprising said first unique identifier and a second unique identifier uniquely identifying said at least one interactive play area; anda control system communicatively coupled to said second RF transceiver and said interactive entertainment effect, said control system configured to;
i) receive from said second RF transceiver said second selection of information, and ii) communicate to said interactive entertainment effect a third selection of information configured to cause said interactive entertainment effect to be actuated and wherein said third selection of information is based at least in part on stored information comprising progress or performance data of said participant in said magic themed entertainment experience. - View Dependent Claims (22, 23, 24, 25, 26, 27)
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28. An interactive entertainment system for entertaining one or more participants as part of a themed entertainment experience, said interactive entertainment system comprising:
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a wireless tracking device configured to be held or worn by a participant while visiting different locations within a themed entertainment facility, said wireless tracking device comprising a portable token configured to send and receive radio frequency (RF) signals to and from one or more wireless-compatible transceivers and wherein said wireless tracking device comprises a unique token identifier uniquely identifying said wireless tracking device; a first play zone provided at a first location within said entertainment facility, comprising;
i) a first entertainment effect, and ii) a first RF transceiver configured to transmit to said portable token a first token activation signal when said portable token is within said first play zone and to receive from said portable token a first token response signal, and wherein said first token activation signal comprises a first unique zone identifier uniquely identifying said first play zone and wherein said first token response signal comprises said first unique zone identifier and said unique token identifier;a second play zone provided at a second location within said entertainment facility, comprising;
i) a second entertainment effect, and ii) a second RF transceiver configured to transmit to said portable token a second token activation signal when said portable token is within said second play zone and to receive from said portable token a second token response signal, and wherein said second token activation signal comprises a second unique zone identifier uniquely identifying said second play zone and wherein said second token response signal comprises said second unique zone identifier and said unique token identifier; anda control system communicatively coupled to said first and second RF transceivers and configured to cause said first and second entertainment effects to be actuated based at least in part on said first and second token response signals, respectively, and stored information comprising tracked progress or performance data of said participant in said themed entertainment experience. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35)
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36. A method for amusing or entertaining one or more participants as part of an interactive game carried out within an entertainment facility, said method comprising:
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providing at least one participant with a wireless tracking device configured to be held or worn by said participant while moving about said entertainment facility, said wireless tracking device comprising a portable token configured to send and receive radio frequency (RF) signals to and from one or more wireless-compatible devices and wherein said portable token comprises a token identifier uniquely identifying said wireless tracking device; providing first and second RF transceivers at different locations within said entertainment facility and configuring said first and second RF transceivers to wirelessly communicate with said wireless tracking device over a limited communication range of 10-40 feet; causing said first RF transceiver to transmit a first token activation signal to said portable token when said portable token is within a first token activation zone defined by a first communication range of said first RF transceiver, wherein said first token activation signal comprises a first zone identifier uniquely identifying said first token activation zone; causing said portable token to transmit a first token response signal comprising said first zone identifier and said token identifier; causing said second RF transceiver to transmit a second token activation signal to said portable token when said portable token is within a second token activation zone defined by a second communication range of said second RF transceiver, wherein said second token activation signal comprises a second zone identifier uniquely identifying said second token activation zone; causing said portable token to transmit a second token response signal comprising said second zone identifier and said token identifier; recording participant tracking information comprising selected information indicating completion by said participant of a first game objective associated with said first token activation zone and a second game objective associated with said second token activation zone; and selectively actuating one or more entertainment effects based at least in part on said participant tracking information. - View Dependent Claims (37, 38, 39, 40)
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Specification