CAMERA BASED SAFETY MECHANISMS FOR USERS OF HEAD MOUNTED DISPLAYS
First Claim
1. A method, comprising:
- executing a game, the execution causing interactive scenes of the game to be rendered on a display portion of a head mounted display (HMD) worn by a user;
detecting change in position of the HMD worn by the user while the user is interacting with the game;
evaluating the change in position of the HMD worn by the user, the evaluation causing a signal to be generated when the change exceeds a pre-defined threshold value; and
sending data to interrupt the interactive scenes being rendered on the display portion of the HMD when the signal is generated, wherein the data sent provides descriptive context for the signal,wherein the method operations are performed by a processor.
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Accused Products
Abstract
The disclosure provides methods and systems for warning a user of a head mounted display during gameplay of a video game. A game is executed causing interactive scenes of the game to be rendered on a display portion of a head mounted display (HMD) worn by a user. A change in position of the HMD worn by the user, while the user is interacting with the game, is detected. The change in position is evaluated, the evaluation causing a signal to be generated when the change exceeds a pre-defined threshold value. When the signal is generated, content is sent to interrupt the interactive scenes being rendered on the display portion of the HMD. The data sent provides descriptive context for the signal.
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Citations
20 Claims
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1. A method, comprising:
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executing a game, the execution causing interactive scenes of the game to be rendered on a display portion of a head mounted display (HMD) worn by a user; detecting change in position of the HMD worn by the user while the user is interacting with the game; evaluating the change in position of the HMD worn by the user, the evaluation causing a signal to be generated when the change exceeds a pre-defined threshold value; and sending data to interrupt the interactive scenes being rendered on the display portion of the HMD when the signal is generated, wherein the data sent provides descriptive context for the signal, wherein the method operations are performed by a processor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method, comprising:
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executing a game, the execution causing interactive scenes of the game to be rendered on a display portion of a head mounted display (HMD) worn by a user; determining a volume surrounding the HMD worn by the user, the volume defined using one or more coordinates in Cartesian space; monitoring actions of the user during gameplay of the game; when the actions result in a change in position of the HMD worn by the user, evaluating the change in the position of the HMD worn by the user, the evaluation causing a signal to be generated when the change exceeds a pre-defined threshold value; and sending data to interrupt the interactive scenes being rendered on the display portion of the HMD when the signal is generated, wherein the data sent provides descriptive context for the signal, wherein the method operations are performed by a processor. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification