MEDIUM, GAME MACHINE, GAME SYSTEM AND GAME PROCESSING METHOD
First Claim
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1. A computer-readable non-transitory medium storing a game program for causing a computer of a game machine to execute:
- performing game processing including movement of one or a plurality of characters in a virtual world;
setting a protective state for protecting at least one character from a danger in a game when predetermined conditions are satisfied;
setting a moving direction of the character in the protective state to a predetermined direction;
detecting that the character in the protective state is overlapping with an object which obstructs the movement in the virtual world; and
correcting the moving direction which has been set by the moving direction setting when the detecting detects the obstacle state.
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Abstract
An information processing device is configured to execute: setting a protective state for protecting a character from a danger in a game; setting a moving direction of the character in the protective state to a predetermined direction; detecting that the character in the protective state is overlapping with an obstacle in a virtual world; and correcting the moving direction that has been set by the action setting when the obstacle is detected.
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Citations
16 Claims
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1. A computer-readable non-transitory medium storing a game program for causing a computer of a game machine to execute:
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performing game processing including movement of one or a plurality of characters in a virtual world; setting a protective state for protecting at least one character from a danger in a game when predetermined conditions are satisfied; setting a moving direction of the character in the protective state to a predetermined direction; detecting that the character in the protective state is overlapping with an object which obstructs the movement in the virtual world; and correcting the moving direction which has been set by the moving direction setting when the detecting detects the obstacle state. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A game system, comprising at least one processor, the processor is configured to execute:
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performing game processing including movement of one or a plurality of characters in a virtual world; setting a protective state for protecting at least one character from a danger in a game when predetermined conditions are satisfied; setting a moving direction of the character in the protective state to a predetermined direction; detecting that the character in the protective state is overlapping with an object which obstructs the movement in the virtual world; and correcting the moving direction which has been set by the moving direction setting when the detecting detects the obstacle state.
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15. A game processing method for a computer of a game machine to execute:
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performing game processing including movement of one or a plurality of characters in a virtual world; setting a protective state for protecting at least one character from a danger in a game when predetermined conditions are satisfied; setting a moving direction of the character in the protective state to a predetermined direction; detecting that the character in the protective state is overlapping with an object which obstructs the movement in the virtual world; and correcting the moving direction which has been set in the moving direction setting when the obstacle state is detected in the detecting.
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16. A game machine, configured to execute:
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performing game processing including movement of one or a plurality of characters in a virtual world; setting a protective state for protecting at least one character from a danger in a game when predetermined conditions are satisfied; setting a moving direction of the character in the protective state to a predetermined direction; detecting that the character in the protective state is overlapping with an object which obstructs the movement in the virtual world; and correcting the moving direction which has been set by the moving direction setting when the detecting detects the obstacle state.
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Specification