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MEDIUM, GAME MACHINE, GAME SYSTEM AND GAME PROCESSING METHOD

  • US 20150099581A1
  • Filed: 03/10/2014
  • Published: 04/09/2015
  • Est. Priority Date: 10/04/2013
  • Status: Active Grant
First Claim
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1. A computer-readable non-transitory medium storing a game program for causing a computer of a game machine to execute:

  • performing game processing including movement of one or a plurality of characters in a virtual world;

    setting a protective state for protecting at least one character from a danger in a game when predetermined conditions are satisfied;

    setting a moving direction of the character in the protective state to a predetermined direction;

    detecting that the character in the protective state is overlapping with an object which obstructs the movement in the virtual world; and

    correcting the moving direction which has been set by the moving direction setting when the detecting detects the obstacle state.

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