SYSTEMS AND METHODS FOR INTERACTIVE GAMEPLAY
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Abstract
A system for enabling interactive gameplay is disclosed, comprising: a first server configured to communicate with a first computing device using a first Application Programming Interface (API), wherein the first server comprises a first data store; a second server configured to communicate with a second computing device using a second API, wherein the second server comprises a second data store; and a third server for communicating with the first server and second server, wherein the third server comprises a third data store; wherein the first server, second server, and third server are configured to synchronize the first data store, second data store, and third data store to enable the first computing device and second computing device to engage in an interactive game.
61 Citations
132 Claims
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1-107. -107. (canceled)
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108. A computer implemented method of interactive gameplay comprising:
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accessing a social network site using a login for a user on a first user device; receiving a link for a game played by said user on a different user device; and using said link to download said game to said first user device. - View Dependent Claims (109, 110, 111, 112)
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113. A user device for enabling interactive gameplay configured to:
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access a social network site using a login for a user on a first user device; receive a link for a game played by said user on a different user device; and use said link to download said game to said first user device. - View Dependent Claims (114, 115, 116, 117)
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118. A computer implemented method of interactive gameplay comprising:
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running an interactive game for a first user of said interactive game on a first user device; receiving game data, wherein said game data comprises at least one user identity of at least one other user of said interactive game and at least one game progress field associated with said at least one other user of said interactive game; and displaying on a display of said first user device game progress of said at least one other user of said interactive game. - View Dependent Claims (119, 120)
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121. A user device for enabling interactive gameplay configured to:
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run an interactive game for a first user of said interactive game; receive game data, wherein said game data comprises at least one user identity of at least one other user of said interactive game and at least one game progress field of said at least one other user of said interactive game; and display on a display information about game progress of said at least one other user of said interactive game. - View Dependent Claims (122, 123, 124, 125, 126)
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127. A computer implemented method of interactive gameplay comprising:
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running an interactive game for a first user of said interactive game; receiving game data, wherein said game data comprises at least one user identity of at least one other user of said interactive game and at least one game progress field of said at least one other user of said interactive game; and displaying on a display information about game progress of said at least one other user of said interactive game. - View Dependent Claims (128, 129, 130, 131, 132)
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Specification