ENTERTAINMENT CONTENT FITNESS GAMING SYSTEM
First Claim
1. A method for correlating fitness workouts to entertainment content, comprising:
- providing a workout game corresponding to entertainment content presented to a user, wherein the workout game comprises a plurality of cues, and each cue of the plurality of cues corresponds to a workout move to be performed by the user;
receiving first information, the first information corresponding to an entertainment content segment viewed or otherwise consumed by the user;
receiving second information, the second information corresponding to physical activity of the user while consuming the entertainment content segment;
identifying, at a workout manager, a plurality of events in the entertainment content segment, wherein each event of the plurality of events corresponds to a particular cue of the plurality of cues; and
correlating, at the workout manager, the plurality of cues with the second information corresponding to physical activity of the user while consuming the entertainment content segment.
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Abstract
A method for correlating fitness workouts to entertainment content includes providing a workout game corresponding to entertainment content presented to a user, receiving information corresponding to an entertainment content segment viewed or otherwise consumed by the user, receiving information corresponding to physical activity of the user while consuming the entertainment content segment. The workout game includes a plurality of cues, and each cue of the plurality of cues corresponds to a workout move to be performed by the user. The method further includes identifying a plurality of events in the entertainment content segment, wherein each event of the plurality of events corresponds to a particular cue of the plurality of cues, and correlating the plurality of cues with the information corresponding to physical activity of the user while consuming the entertainment content segment.
20 Citations
20 Claims
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1. A method for correlating fitness workouts to entertainment content, comprising:
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providing a workout game corresponding to entertainment content presented to a user, wherein the workout game comprises a plurality of cues, and each cue of the plurality of cues corresponds to a workout move to be performed by the user; receiving first information, the first information corresponding to an entertainment content segment viewed or otherwise consumed by the user; receiving second information, the second information corresponding to physical activity of the user while consuming the entertainment content segment; identifying, at a workout manager, a plurality of events in the entertainment content segment, wherein each event of the plurality of events corresponds to a particular cue of the plurality of cues; and correlating, at the workout manager, the plurality of cues with the second information corresponding to physical activity of the user while consuming the entertainment content segment. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A system for correlating fitness workouts to entertainment content, comprising:
at least one computer including at least one processor and at least one memory, the at least one computer configured to; provide a workout game corresponding to entertainment content presented to a user, wherein the workout game comprises a plurality of cues, and each cue of the plurality of cues corresponds to a workout move to be performed by the user, receive first information, the first information corresponding to an entertainment content segment viewed or otherwise consumed by the user, receive second information, the second information corresponding to physical activity of the user while consuming the entertainment content segment, identify a plurality of events in the entertainment content segment, wherein each event of the plurality of events corresponds to a particular cue of the plurality of cues, identify a plurality of workout moves performed by the user using the second information corresponding to physical activity of the user while consuming the entertainment content segment, and associate each cue of the plurality of cues with a workout move of the plurality of workout moves. - View Dependent Claims (8, 9, 10, 11, 12, 13)
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14. A non-transitory computer-readable medium comprising computer executable instructions that, when executed, cause one or more processors to perform actions comprising:
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providing a workout game corresponding to entertainment content presented to a user, wherein the workout game comprises a plurality of cues, and each cue of the plurality of cues corresponds to a workout move to be performed by the user; receiving first information identifying a plurality of events in an entertainment content segment viewed or otherwise consumed by the user, wherein each event of the plurality of events corresponds to a particular cue of the plurality of cues; receiving second information, the second information corresponding to physical activity of the user while consuming the entertainment content segment; and correlating the plurality of cues with the second information corresponding to physical activity of the user while consuming the entertainment content segment. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification