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COMPUTER SYSTEMS AND COMPUTER-IMPLEMENTED METHODS FOR CONDUCTING AND PLAYING PERSONALIZED GAMES BASED ON VOCAL AND NON-VOCAL GAME ENTRIES

  • US 20150126262A1
  • Filed: 11/04/2014
  • Published: 05/07/2015
  • Est. Priority Date: 11/04/2013
  • Status: Active Grant
First Claim
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1. A computer system, comprising:

  • a) at least one server and software stored on a computer readable medium accessible by the at least one server;

    wherein the software is at least configured to;

    i) generate, in real-time, game data of at least one personalized game based, at least in part, on at least one data source,wherein the at least one data source is identified by at least one user,wherein the at least one data source comprises values corresponding to at least one of the following parameters;

    1) at least one meteorological condition of at least one particular locality,2) at least one sports-related statistic,3) at least one geographic descriptors,4) at least one financial statistic,5) at least one statistic regarding at least one activity of the at least one user, being derived from a personal portable computer device of the at least one user,6) at least one statistic regarding information being stored on the personal portable computing device of the at least one user, or7) any combination thereof;

    ii) receive, in real-time, game input from the at least one user to play the at least one personalized game,iii) determine, in real-time, an outcome of playing the at least one personalized game by the at least one user, andiv) output, in real-time, the outcome of playing the at least one personalized game to the at least one user,b) at least one database accessible by the at least one server and is configured to store the game data of the at least one personalized game;

    c) a plurality of specifically programmed input devices. wherein each specifically programmed input device is configured to;

    1) receive, in real-time, a vocal input from at least one user;

    2) dynamically determine, in real-time, at least one voice characteristic of the vocal input from the at least one user, based, at least in part, on at least one of;

    (i) a duration of the vocal input time, and(ii) an intensity of at least one waveform,wherein the intensity of at least one waveform is calculated based, at least in part, on at least one of;

    (1) a periodic vibration of vocal folds of the at least one user, and(2) an aperiodic sound produced by turbulence at a constriction in a vocal tract of the at least one user,3) dynamically determine, in real-time, at least one first game entry for the at least one personalized game, based, at least in part, on the at least one voice characteristic of the vocal input of the at least one user;

    4) receive, in real-time, non-vocal input from the at least one user;

    5) dynamically determine, in real-time, at least one second game entry for the at least one personalized game, based, at least in part, on the non-vocal input of the at least one user,6) wherein the at least one first game entry, the at least one second game entry, or both identify the at least one data source for the at least one personalized game being generated by the software of the at least one server;

    wherein the at least one server, the at least one database and the plurality of specifically programmed input devices are connected through a computer network;

    wherein the plurality of specifically programmed input devices are at least a thousand of specifically programmed input devices; and

    wherein the at least one server is configured to manage, in real-time, the at least a thousand of specifically programmed input devices.

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