ADAPTIVE APPLICATION STREAMING IN CLOUD GAMING
First Claim
Patent Images
1. A method for providing a remote gaming service, comprising the actions of:
- when a user selects a particular game from available games on a game station,a) executing software corresponding to said particular game, said particular game being initially playable without download immediately following said selecting; and
if said particular game comprises additional components not immediately playable without download,b) streaming over a network to said game station at least one of said additional components, said streaming beginning contemporaneously with and continuing at least partially concurrently with said executing.
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Abstract
Methods and systems for remotely provisioning immediately executable applications with license control in secure environments. Immediately initially executable portions of applications are pushed onto user desktops, and when applications are selected for use, additional components of selected applications are streamed to said desktops.
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Citations
21 Claims
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1. A method for providing a remote gaming service, comprising the actions of:
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when a user selects a particular game from available games on a game station, a) executing software corresponding to said particular game, said particular game being initially playable without download immediately following said selecting; and if said particular game comprises additional components not immediately playable without download, b) streaming over a network to said game station at least one of said additional components, said streaming beginning contemporaneously with and continuing at least partially concurrently with said executing. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method for managing remote gaming, comprising the actions of:
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using at least one game pusher to push software over a network to a game station, said software corresponding to games chosen to be available for play on said game station, said software being initially playable without download immediately after selection using said game station, said game station being physically separated from said game pusher; and when a user selects a particular game for play, if said particular game requires additional components to provide aspects of said particular game available to a user upon selection but said additional components are not immediately playable without download, using said game pusher to control streaming to said game station of said additional components, said streaming beginning contemporaneously with said selection and continuing at least partially concurrently with said play. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
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20. A remote game push control system, comprising:
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a) a plurality of software-implemented games, at least one of said games comprising an immediately initially playable portion and at least one additional component separately transmissible from said portion, said components being integral to extended play of corresponding ones of said games; and b) at least one game pusher which; pushes portions of at least one of said games over a network to a game station, said portions of games including at least said immediately initially playable portions, said game station being physically separated from said game pusher; when a particular game is selected to be played on said game station, if respective components corresponding to said particular game are not immediately playable without download, streams at least one of said respective components to said game station.
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21-87. -87. (canceled)
Specification