METHOD OF PROCESSING USER GESTURE INPUTS IN ONLINE GAME
First Claim
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1. A method of processing user gestures in an online game performed via a mobile terminal capable of receiving a touch-drag input, the method comprising:
- determining whether a target character of the online game is targeted; and
performing a function corresponding to a gesture comprising at least one dragging direction in case where the target character is targeted or moving a user'"'"'s character based on the touch-drag input in case where the target is not targeted.
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Abstract
A method of processing user gestures in an online game. A method of processing user gestures in an online game performed via a mobile terminal capable of receiving a touch-drag input according to an embodiment of the present invention may minimize the number of touches required for performing efficient and rapid operations, improve operating convenience, and provide pleasant view.
26 Citations
17 Claims
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1. A method of processing user gestures in an online game performed via a mobile terminal capable of receiving a touch-drag input, the method comprising:
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determining whether a target character of the online game is targeted; and performing a function corresponding to a gesture comprising at least one dragging direction in case where the target character is targeted or moving a user'"'"'s character based on the touch-drag input in case where the target is not targeted. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method of processing user gestures in an online game performed via a mobile terminal capable of receiving a touch-drag input, the method comprising:
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determining whether a target character of the online game is targeted; if the target character is targeted, determining a gesture input based on at least one from between dragging directions and the number of drags; and if it is determined that a valid gesture is input, performing a function corresponding to the input gesture. - View Dependent Claims (15)
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16. A mobile terminal for processing user gesture inputs in an online game, wherein the mobile terminal is capable of receiving touch-drag inputs and comprises:
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a targeting determining unit, which determines whether a target character is targeted in the online game; and a control unit, which performs a function corresponding to a gesture comprising at least one dragging direction if the target character is targeted, determining valid range of the gesture input; and performing a function corresponding to the input gesture in case where the gesture input is within the valid range or moving a user'"'"'s character based on the touch-drag input in case where the target character is not targeted.
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17. A non-transitory computer readable recording medium having recorded thereon a computer program for implementing a method of processing user gestures in an online game performed via a mobile terminal capable of receiving a touch-drag input, the computer readable recording medium comprising:
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a first program code for determining whether a target character of the online game is targeted; a second program code for performing a function corresponding to a gesture comprising at least one dragging direction in case where the target character is targeted; and a third program code for moving a user'"'"'s character based on the touch-drag input in case where the target is not targeted.
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Specification