SYSTEM AND METHOD FOR PLAYING VIDEO GAMES ON TOUCHSCREEN-BASED DEVICES
First Claim
1. A computer-implemented method useful in playing a video game on a touchscreen-based device, the method being implemented by a computer system that includes one or more processors, the method comprising:
- presenting a virtual environment from a first viewpoint;
presenting a user interface to a player, the user interface including at least a plurality of graphical user input elements representative of different directions in the virtual environment;
instantiating a plurality of targets in the virtual environment;
assigning priorities to at least some of the plurality of targets;
receiving an indication that one of the graphical user input elements representative of different directions in the virtual environment has been selected by a user; and
in response to receiving the indication that the one of the graphical user input element has been selected by a user, determining a second viewpoint for viewing the virtual environment that is different from the first viewpoint for viewing the virtual environment, wherein the second viewpoint for viewing the virtual environment is determined relative to a highest-priority target in a direction corresponding to a direction of the selected graphical user input element.
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Accused Products
Abstract
The present invention relates to systems and methods for controlling a weapons-related video game on a touchscreen-based device. Aspects of the invention simplify the act of aiming at a target on a touchscreen-based device by: presenting a virtual environment from a first viewpoint and a user interface to a player, the user interface comprising at least one graphical user input element, the virtual environment including a plurality of targets, at least some of which has assigned priorities; assigning a priority to at least one of the targets; determining a highest-priority target out of the at least one of the targets that have been assigned a priority; receiving an indication that the at least one graphical user input element has been selected by a user; and, in response, determining a second viewpoint for viewing the virtual environment that is different from the first viewpoint for viewing the virtual environment, relative to the highest-priority target.
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Citations
12 Claims
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1. A computer-implemented method useful in playing a video game on a touchscreen-based device, the method being implemented by a computer system that includes one or more processors, the method comprising:
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presenting a virtual environment from a first viewpoint; presenting a user interface to a player, the user interface including at least a plurality of graphical user input elements representative of different directions in the virtual environment; instantiating a plurality of targets in the virtual environment; assigning priorities to at least some of the plurality of targets; receiving an indication that one of the graphical user input elements representative of different directions in the virtual environment has been selected by a user; and in response to receiving the indication that the one of the graphical user input element has been selected by a user, determining a second viewpoint for viewing the virtual environment that is different from the first viewpoint for viewing the virtual environment, wherein the second viewpoint for viewing the virtual environment is determined relative to a highest-priority target in a direction corresponding to a direction of the selected graphical user input element. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer-implemented method useful in playing a video game on a touchscreen-based device, the method being implemented by a computer system that includes one or more processors, the method comprising:
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presenting a virtual environment; presenting a user interface to a player, the user interface comprising a crosshair; instantiating at least one target; determining whether one of the at least one targets is within a predefined distance from the crosshair; and if one of the at least one targets is within a predefined distance from the crosshair, moving the crosshair onto the one of the at least one targets that is within a predefined distance from the crosshair; wherein moving the crosshair onto the one of the at least one targets that is within a predefined distance from the crosshair is done independently of the player'"'"'s viewpoint.
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9. A computer-implemented method useful in playing a video game, comprising:
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presenting a representation of a virtual world and at least one user selectable input for switching targets, the virtual world including a plurality of targets; receiving an input signal indicative of selection of the at least one user selectable input for switching targets; determining a new target; presenting a further representation of the virtual world with an aiming indicator a predefined distance from the new target. - View Dependent Claims (10, 11, 12)
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Specification