INPUT METHODS AND DEVICES FOR MUSIC-BASED VIDEO GAMES
First Claim
Patent Images
1. A method, performed by a compute device, of conducting a music-based video game, comprising:
- commanding presentation of a game scene on a display;
commanding presentation of instructive cues for operation of a controller;
determining compliance with the instructive cues by a game player operating the controller;
determining a change in the game player'"'"'s orientation; and
commanding a change in the presentation of the game scene, wherein the change in the presentation of the game scene corresponds to the change in the game player'"'"'s orientation.
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Abstract
A music-based video game provides for game play based, in part, on a game player'"'"'s physical performance. The game player'"'"'s physical performance can be used to modify game play aspects and game play events, for example, the view or behavior of a crowd scene. A representation of a musician may be provided, with the musician mimicking movements of the game player.
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Citations
25 Claims
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1. A method, performed by a compute device, of conducting a music-based video game, comprising:
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commanding presentation of a game scene on a display; commanding presentation of instructive cues for operation of a controller; determining compliance with the instructive cues by a game player operating the controller; determining a change in the game player'"'"'s orientation; and commanding a change in the presentation of the game scene, wherein the change in the presentation of the game scene corresponds to the change in the game player'"'"'s orientation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method, performed by a compute device, useful in providing video game play, comprising:
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commanding presentation of a game scene on a display, the game scene including a representation of a crowd of people viewing a performance; determining information regarding a pose of a game player playing the video game; modifying the representation of the crowd of people based on the information regarding the pose of the game player. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A method, performed by a compute device, useful in providing video game play of a music-based video game, comprising:
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commanding presentation of instructive cues for operation of a controller; determining compliance with the instructive cues by a game player operating the controller; commanding presentation of a game scene, the game scene being a representation from a point of view of a game world including an audience of a musical performance; determining a change in orientation of a game player; and commanding a change in the presentation of the game scene to reflect a change in the point of view based on the change in orientation of the game player. - View Dependent Claims (21, 22, 23, 24)
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25. A method, performed by a compute device, useful in providing video game play, comprising:
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commanding presentation of a game scene on a display, the game scene including a representation of a crowd of people viewing a performance; determining information regarding motion of a game player playing the video game; modifying the representation of the crowd of people based on the information regarding the motion of the game player.
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Specification