METHOD AND A SYSTEM FOR GENERATING A REALISTIC 3D RECONSTRUCTION MODEL FOR AN OBJECT OR BEING
First Claim
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1. A method for generating a realistic 3D reconstruction model for an object or being, comprising:
- a) capturing a sequence of images of an object or being from a plurality of surrounding cameras;
b) generating a mesh of said an object or being from said sequence of images captured;
c) creating a texture atlas using the information obtained from said sequence of images captured of said object or being;
d) deforming said generated mesh according to higher accuracy meshes of critical areas;
ande) rigging said mesh using an articulated skeleton model and assigning bone weights to a plurality of vertices of said skeleton model;
wherein the method is characterized in that it further comprises generating said 3D reconstruction model as an articulation model further using semantic information enabling animation in a fully automatic framework.
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Abstract
A method for generating a realistic 3D reconstruction model for an object or being, comprising:
- a) capturing a sequence of images of an object or being from a plurality of surrounding cameras;
- b) generating a mesh of said an object or being from said sequence of images captured;
- c) creating a texture atlas using the information obtained from said sequence of images captured of said object or being;
- d) deforming said generated mesh according to higher accuracy meshes of critical areas;and
- e) rigging said mesh using an articulated skeleton model and assigning bone weights to a plurality of vertices of said skeleton model; the method comprises generating said 3D reconstruction model as an articulation model further using semantic information enabling animation in a fully automatic framework.
The system is arranged to implement the method of the invention.
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Citations
24 Claims
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1. A method for generating a realistic 3D reconstruction model for an object or being, comprising:
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a) capturing a sequence of images of an object or being from a plurality of surrounding cameras; b) generating a mesh of said an object or being from said sequence of images captured; c) creating a texture atlas using the information obtained from said sequence of images captured of said object or being; d) deforming said generated mesh according to higher accuracy meshes of critical areas;
ande) rigging said mesh using an articulated skeleton model and assigning bone weights to a plurality of vertices of said skeleton model; wherein the method is characterized in that it further comprises generating said 3D reconstruction model as an articulation model further using semantic information enabling animation in a fully automatic framework. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20)
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19. A system for generating a realistic 3D reconstructionmodel for an object or being, comprising:
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a capture room equipped with a plurality of cameras surrounding an object or being to be scanned; and a plurality of capture servers for storing images of said object or being from said plurality of cameras, characterized in that said images of said object or being are used for fully automatically generate said 3D reconstruction model as an articulation model. - View Dependent Claims (21, 22, 23, 24)
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Specification