QUALITY OF EXPERIENCE REVERSE CONTROL FOR ELECTRONIC GAMES
First Claim
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1. A method for managing an experience during play of an interactive electronic game, the method comprising:
- monitoring a quality of experience (QoE) of the interactive electronic game, the QoE based at least in part on sensor readings from a physiological sensor communicatively coupled to the interactive electronic game;
determining if the QoE exceeds a first value; and
applying a control action to the interactive electronic game in response to determination that the QoE exceeds the first value, the control action reducing the QoE of the interactive electronic game.
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Accused Products
Abstract
Technologies and implementations for managing an experience during play of an interactive electronic game are generally disclosed.
3 Citations
21 Claims
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1. A method for managing an experience during play of an interactive electronic game, the method comprising:
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monitoring a quality of experience (QoE) of the interactive electronic game, the QoE based at least in part on sensor readings from a physiological sensor communicatively coupled to the interactive electronic game; determining if the QoE exceeds a first value; and applying a control action to the interactive electronic game in response to determination that the QoE exceeds the first value, the control action reducing the QoE of the interactive electronic game. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A machine readable non-transitory medium having stored therein instructions that, when executed by one or more processors, operatively enable an interactive electronic game experience management module to:
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monitor a quality of experience (QoE) during play of an interactive electronic game, the QoE based at least in part on sensor readings from a physiological sensor communicatively coupled to the interactive electronic game; determine if the QoE exceeds a first value; and apply a control action to the interactive electronic game in response to determination that the QoE exceeds the first value, the control action reducing the QoE of the interactive electronic game. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A system for managing an experience during play of an interactive electronic game comprising:
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a processor; a physiological sensor; and an interactive electronic game experience management module communicatively coupled to the processor and to the physiological sensor, the interactive electronic game experience management module configured to; monitor a quality of experience (QoE) of an interactive electronic game, the QoE based at least in part on sensor readings from the physiological sensor communicatively coupled to the interactive electronic game; determine if the QoE exceeds a first value; and apply a control action to the interactive electronic game in response to determination that the QoE exceeds the first value, the control action reducing the QoE of the interactive electronic game. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification