GAME MANAGEMENT METHOD, GAME MANAGEMENT SYSTEM, AND GAME MANAGEMENT PROGRAM
First Claim
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1. A system comprising:
- circuitry configured toretrieve a delay time of each of a plurality of user devices playing a game;
store the delay times retrieved from each of the plurality of user devices; and
transmit an instruction to synchronize game progress to each of the user devices, the instruction including an offset time determined based on a maximum value of the stored delay times.
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Abstract
A game management system that retrieves a delay time of each of a plurality of user devices playing a game; stores the delay times retrieved from each of the plurality of user devices; and transmits an instruction to synchronize game progress to each of the user devices, the instruction including an offset time determined based on a maximum value of the stored delay times.
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Citations
19 Claims
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1. A system comprising:
circuitry configured to retrieve a delay time of each of a plurality of user devices playing a game; store the delay times retrieved from each of the plurality of user devices; and transmit an instruction to synchronize game progress to each of the user devices, the instruction including an offset time determined based on a maximum value of the stored delay times. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A non-transitory computer-readable recording medium including a program, which when executed by a system, causes the system to:
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retrieve a delay time of each of a plurality of user devices playing a game; store the delay times retrieved from each of the plurality of user devices; and transmit an instruction to synchronize game progress to each of the user devices, the instruction including an offset time determined based on a maximum value of the stored delay times. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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19. A game management method comprising:
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retrieving a delay time of each of a plurality of user devices playing a game; storing the delay times retrieved from each of the plurality of user devices; and transmitting an instruction to synchronize game progress to each of the user devices, the instruction including an offset time determined based on a maximum value of the stored delay times.
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Specification