NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, AND INFORMATION PROCESSING DEVICE
First Claim
Patent Images
1. A non-transitory computer-readable storage medium for causing a computer to execute:
- when a game screen including game content selection operation area is displayed, the game content selection operation area displaying each of a plurality of game contents in one of a first display form and a second display form, the first display form indicating the game content is game content that has been encountered by a player before, and the second display form indicating the game content is game content that has not been encountered by the player before,when the player performs an operation to designate the game content displayed in the second display form, play event selection processing of not selecting a play event where the player is able to obtain the game content in the second display form, andwhen the player performs an operation to designate the game content displayed in the first display form, the play event selection processing of selecting a play event where the player is able to encounter the designated game content in the first display form, from among a plurality of play events set in advance; and
when the game screen including a guidance operation area is displayed, the guidance operation area guiding the player to the selected play event, and when the player operates the guidance operation area,game progress processing of making a game progress, the game being a game in which the player is able to encounter the game content in the first display form in the guided play event.
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Abstract
To reduce a labor for searching game content sought by a player. A game program according to the present invention causes a computer to execute, when game content that has been encountered by the player is displayed on a screen, and when the player performs an operation to designate the game content, processing of guiding the player to a play event where the player can encounter the designated game content, and making a game progress, in which the player can encounter the game content in the guided play event.
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Citations
4 Claims
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1. A non-transitory computer-readable storage medium for causing a computer to execute:
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when a game screen including game content selection operation area is displayed, the game content selection operation area displaying each of a plurality of game contents in one of a first display form and a second display form, the first display form indicating the game content is game content that has been encountered by a player before, and the second display form indicating the game content is game content that has not been encountered by the player before, when the player performs an operation to designate the game content displayed in the second display form, play event selection processing of not selecting a play event where the player is able to obtain the game content in the second display form, and when the player performs an operation to designate the game content displayed in the first display form, the play event selection processing of selecting a play event where the player is able to encounter the designated game content in the first display form, from among a plurality of play events set in advance; and when the game screen including a guidance operation area is displayed, the guidance operation area guiding the player to the selected play event, and when the player operates the guidance operation area, game progress processing of making a game progress, the game being a game in which the player is able to encounter the game content in the first display form in the guided play event.
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2. A non-transitory computer-readable storage medium for causing a computer to execute:
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determination processing of determining whether game content has been encountered by a player before, the game content serving as a fusion material and being associated with game content serving as a base; on a game screen for fusion of the game content serving as a base, when the player performs an operation to designate the game content serving as a fusion material that has not been encountered by the player before, screen generation processing of not generating a game screen for guidance that guides the player to a play event where the player is possible able to obtain the game content, and when the player performs an operation to designate the game content serving as a fusion material that has been encountered by the player before, the screen generation processing of generating a game screen for guidance that guides the player to a play event where the player is able to encounter the game content; and when the player performs an operation to start a game play in the play event where the player is able to encounter the game content, game guidance processing of guiding the player to the play event, on the game screen for guidance.
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3. An information processing device comprising:
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when a game screen including game content selection operation area is displayed, the game content selection operation area displaying each of a plurality of game contents in one of a first display form and a second display form, the first display form indicating the game content is game content that has been encountered by a player before, and the second display form indicating the game content is game content that has not been encountered by the player before, when the player performs an operation to designate the game content displayed in the second display form, a play event selection unit configured not to select a play event where the player is able to obtain the game content in the second display form, and when the player performs an operation to designate the game content displayed in the first display form, the play event selection unit configured to select a play event where the player is able to encounter the designated game content in the first display form, from among a plurality of play events set in advance; and when the game screen including a guidance operation area is displayed, the guidance operation area guiding the player to the selected play event, and when the player operates the guidance operation area, a game progress processing unit configured to make a game progress, the game being a game in which the player is able to encounter the game content in the first display form in the guided play event.
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4. An information processing device comprising:
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a determination unit configured to determine whether game content has been encountered by a player before, the game content serving as a fusion material and being associated with game content serving as a base; on a game screen for fusion of the game content serving as a base, when the player performs an operation to designate the game content serving as a fusion material that has not been encountered by the player before, a screen generation unit configured not to generate a game screen for guidance that guides the player to a play event where the player is possible able to obtain the game content, and when the player performs an operation to designate the game content serving as a fusion material that has been encountered by the player before, the screen generation unit configured to generate a game screen for guidance that guides the player to a play event where the player is able to encounter the game content; and when the player performs an operation to start a game play in the play event where the player is able to encounter the game content, a game guidance unit configured to guide the player to the play event, on the game screen for guidance.
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Specification