3-DIMENSIONAL AUDIO PROJECTION
First Claim
1. A method for 3-dimensional audio projection, the method comprising:
- receiving, by one or more processors, a signal including audio data and perceived location data, the perceived location data corresponding to a desired location from which sound associated with the audio data is to be perceived by a user in a 3-dimensional virtual environment;
receiving, by the one or more processors, a location and orientation of the user in physical space;
determining, by the one or more processors, a physical location in the physical space in which the user is to perceive the sound based on the perceived location data and the location and orientation of the user in physical space; and
projecting the sound to the user in a 3-dimensional format based on the physical location in the physical space.
1 Assignment
0 Petitions
Accused Products
Abstract
Described are computer-based methods and systems, including non-transitory computer program products, for audio data processing. In some examples, a 3-dimensional audio projection method includes receiving a signal including audio data and perceived location data. The perceived location data corresponds to a desired location from which sound associated with the audio data is to be perceived by a user in a 3-dimensional virtual environment. In addition, the method includes receiving a location and orientation of the user in physical space; determining a physical location in the physical space in which the user is to perceive the sound based on the perceived location data and the location and orientation of the user in physical space; and projecting the sound to the user in a 3-dimensional format based on the physical location in the physical space.
56 Citations
10 Claims
-
1. A method for 3-dimensional audio projection, the method comprising:
-
receiving, by one or more processors, a signal including audio data and perceived location data, the perceived location data corresponding to a desired location from which sound associated with the audio data is to be perceived by a user in a 3-dimensional virtual environment; receiving, by the one or more processors, a location and orientation of the user in physical space; determining, by the one or more processors, a physical location in the physical space in which the user is to perceive the sound based on the perceived location data and the location and orientation of the user in physical space; and projecting the sound to the user in a 3-dimensional format based on the physical location in the physical space. - View Dependent Claims (2, 3, 4, 5)
-
-
6. A system for 3-dimensional audio projection, the system comprising:
-
a memory; and one or more processors in communication with the memory, the one or more processors configured to; receive a signal including audio data and perceived location data, the perceived location data corresponding to a desired location from which sound associated with the audio data is to be perceived by a user in a 3-dimensional virtual environment; receive a location and orientation of the user in physical space; determine a physical location in the physical space in which the user is to perceive the sound based on the perceived location data and the location and orientation of the user in physical space; and project the sound to the user in a 3-dimensional format based on the physical location in the physical space. - View Dependent Claims (7, 8, 9, 10)
-
Specification