METHOD, APPARATUS, AND COMPUTER-READABLE MEDIA FOR ENABLING REAL-TIME COMPETITION HAVING AN ENTERTAINING EXPERIENCE BASED ON COMMODITIES OR CURRENCIES
First Claim
1. A computer-implemented method executed by one or more computing devices for enabling real-time competition between a first user and a second user, the method comprising:
- receiving, by at least one of the one or more computing devices, information from a first user including a first competitive position associated with a live event that occurs over a duration of time;
receiving, by at least one of the one or more computing devices, information from a second user including a second competitive position also associated with the live event, wherein the first competitive position and the second competitive position are mutually exclusive;
transmitting, by at least one of the one or more computing devices, information for display as an entertaining experience on a computing device associated with at least one of the first user and the second user during at least a portion of the duration of time, the entertaining experience including a graphical representation of a casino-style game, the graphical representation of the casino-style game including one or more first symbols representing the first competitive position and one or more second symbols representing the second competitive position; and
transmitting, by at least one of the one or more computing devices, after the duration of time has ended, information to the first user and the second user indicating either;
a first outcome that is favorable for the first user based at least in part on a determination that the first competitive position is consistent with the real-time data at the end time of the duration of time, ora second outcome that is favorable for the second user based at least in part on a determination that the second competitive position is consistent with the real-time data at the end time of the duration of time.
2 Assignments
0 Petitions
Accused Products
Abstract
Methods, apparatus, and computer-readable media for enabling real-time competition based on commodities. An exemplary computer-implemented method executed by one or more computing devices for enabling real-time competition based on commodities includes receiving information from a first user including a selection of a commodity and a competitive position corresponding to a criteria associated with the commodity, determining, based at least in part on real-time information regarding the selected commodity, whether the competitive position regarding the criteria is consistent with the real-time information, transmitting information to the first user indicating an outcome that is favorable based at least in part of a determination that the competitive position regarding the criteria is consistent with the real-time information, and transmitting information to the first user indicating an outcome that is not favorable based at least in part of a determination that the competitive position regarding the criteria is not consistent with the real-time information.
61 Citations
28 Claims
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1. A computer-implemented method executed by one or more computing devices for enabling real-time competition between a first user and a second user, the method comprising:
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receiving, by at least one of the one or more computing devices, information from a first user including a first competitive position associated with a live event that occurs over a duration of time; receiving, by at least one of the one or more computing devices, information from a second user including a second competitive position also associated with the live event, wherein the first competitive position and the second competitive position are mutually exclusive; transmitting, by at least one of the one or more computing devices, information for display as an entertaining experience on a computing device associated with at least one of the first user and the second user during at least a portion of the duration of time, the entertaining experience including a graphical representation of a casino-style game, the graphical representation of the casino-style game including one or more first symbols representing the first competitive position and one or more second symbols representing the second competitive position; and transmitting, by at least one of the one or more computing devices, after the duration of time has ended, information to the first user and the second user indicating either; a first outcome that is favorable for the first user based at least in part on a determination that the first competitive position is consistent with the real-time data at the end time of the duration of time, or a second outcome that is favorable for the second user based at least in part on a determination that the second competitive position is consistent with the real-time data at the end time of the duration of time. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An apparatus for enabling real-time competition between a first user and a second user, the apparatus comprising:
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one or more processors; and one or more memories operatively coupled to at least one of the one or more processors and having instructions stored thereon that, when executed by at least one of the one or more processors, cause at least one of the one or more processors to; enable the receipt of information from a first user including a first competitive position associated with a live event that occurs over a duration of time; enable the receipt of information from a second user including a second competitive position also associated with the live event, wherein the first competitive position and the second competitive position are mutually exclusive; transmit information for display as an entertaining experience on a computing device associated with at least one of the first user and the second user during at least a portion of the duration of time, the entertaining experience including a graphical representation of a casino-style game, the graphical representation of the casino-style game including one or more first symbols representing the first competitive position and one or more second symbols representing the second competitive position; and transmit, after the duration of time has ended, information to the first user and the second user indicating either; a first outcome that is favorable for the first user based at least in part on a determination that the first competitive position is consistent with the real-time data at the end time of the duration of time, or a second outcome that is favorable for the second user based at least in part on a determination that the second competitive position is consistent with the real-time data at the end time of the duration of time. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. At least one non-transitory computer-readable medium storing computer-readable instructions that, when executed by one or more computing devices, cause at least one of the one or more computing devices to:
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receive information from a first user including a first competitive position associated with a live event that occurs over a duration of time; receive information from a second user including a second competitive position also associated with the live event, wherein the first competitive position and the second competitive position are mutually exclusive; transmit information for display as an entertaining experience on a computing device associated with at least one of the first user and the second user during at least a portion of the duration of time, the entertaining experience including a graphical representation of a casino-style game, the graphical representation of the casino-style game including one or more first symbols representing the first competitive position and one or more second symbols representing the second competitive position; and transmit, after the duration of time has ended, information to the first user and the second user indicating either; a first outcome that is favorable for the first user based at least in part on a determination that the first competitive position is consistent with the real-time data at the end time of the duration of time, or a second outcome that is favorable for the second user based at least in part on a determination that the second competitive position is consistent with the real-time data at the end time of the duration of time. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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22. At least one non-transitory computer-readable medium storing computer-readable instructions that, when executed by one or more computing devices, cause at least one of the one or more computing devices to:
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transmit information including a first competitive position associated with a live event that occurs over a duration of time; receive information from a second user including a second competitive position also associated with the live event, wherein the first competitive position and the second competitive position are mutually exclusive; display an entertaining experience during at least a portion of the duration of time, the entertaining experience including a graphical representation of a casino-style game, the graphical representation of the casino-style game including one or more first symbols representing the first competitive position and one or more second symbols representing the second competitive position; and receive, after the duration of time has ended, information indicating either; a first outcome that is favorable for the first user based at least in part on a determination that the first competitive position is consistent with the real-time data, or a second outcome that is favorable for the second user based at least in part on a determination that the second competitive position is consistent with the real-time data. - View Dependent Claims (23, 24, 25, 26, 27, 28)
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Specification