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STEREO VIDEO FOR GAMING

  • US 20150231490A1
  • Filed: 04/27/2015
  • Published: 08/20/2015
  • Est. Priority Date: 11/14/2005
  • Status: Active Grant
First Claim
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1. A method for producing a video sequence in a game console, comprising:

  • receiving from a stereo camera a real-time stereo video signal comprising paired left and right images of a captured scene, the captured scene comprising a physical foreground object and a physical background;

    performing, in real-time, a foreground/background separation algorithm on the real-time stereo video signal to identify pixels captured from the real-time stereo video signal that are indicative of the physical foreground object;

    detecting attributes of the physical foreground object;

    comparing the detected attributes of the physical foreground object to one or more kernel images, respective kernel images associated with a set of attributes;

    identifying a kernel image associated with a set of attributes that substantially correspond to the detected attributes; and

    producing a video sequence by rendering a virtual reality based at least in part upon the identified kernel image.

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