METHOD, APPARATUS, AND COMPUTER-READABLE MEDIA FOR ENABLING REAL-TIME COMPETITION HAVING AN ENTERTAINING EXPERIENCE BASED ON COMMODITIES OR CURRENCIES
First Claim
1. A computer-implemented method executed by one or more computing devices for enabling real-time competition between a first user and a second user, the method comprising:
- receiving, by at least one of the one or more computing devices, information corresponding to a first competitive position associated with the first user, the first competitive position being associated with a live event that occurs over a duration of time;
receiving, by at least one of the one or more computing devices, information corresponding to a second competitive position associated with the second user, the second competitive position also being associated with the live event, the first competitive position and the second competitive position being mutually exclusive;
transmitting, by at least one of the one or more computing devices, information to at least one of a first user computing device associated with the first user and a second user computing device associated with the second user for display as an entertaining experience during at least a portion of the duration of time, the entertaining experience including a graphical representation of a sporting event and indicating a real-time state of the first competitive position relative to the second competitive position; and
transmitting, by at least one of the one or more computing devices, after the duration of time has ended, outcome information to at least one of the first user computing device and the second user computing device, the outcome information indicating whether the real-time data at the end of the duration of time was consistent with the first competitive position or the second competitive position.
4 Assignments
0 Petitions
Accused Products
Abstract
The disclosed embodiment relates to methods, apparatus, and computer-readable media for enabling real-time competition. An exemplary computer-implemented method executed by one or more computing devices for enabling real-time competition between users according to the disclosed embodiment includes, for example, receiving information from a first user computing device associated with a first user corresponding to the first user'"'"'s competitive position regarding a real-time event, transmitting information to a second user computing device associated with a second user identifying the real-time event, receiving information from the second user computing device corresponding to the second user'"'"'s competitive position regarding the real-time event, and transmitting information to the first user computing device and the second user computing device regarding an outcome of the real-time event relative to the first user'"'"'s competitive position and the second user'"'"'s competitive position.
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Citations
24 Claims
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1. A computer-implemented method executed by one or more computing devices for enabling real-time competition between a first user and a second user, the method comprising:
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receiving, by at least one of the one or more computing devices, information corresponding to a first competitive position associated with the first user, the first competitive position being associated with a live event that occurs over a duration of time; receiving, by at least one of the one or more computing devices, information corresponding to a second competitive position associated with the second user, the second competitive position also being associated with the live event, the first competitive position and the second competitive position being mutually exclusive; transmitting, by at least one of the one or more computing devices, information to at least one of a first user computing device associated with the first user and a second user computing device associated with the second user for display as an entertaining experience during at least a portion of the duration of time, the entertaining experience including a graphical representation of a sporting event and indicating a real-time state of the first competitive position relative to the second competitive position; and transmitting, by at least one of the one or more computing devices, after the duration of time has ended, outcome information to at least one of the first user computing device and the second user computing device, the outcome information indicating whether the real-time data at the end of the duration of time was consistent with the first competitive position or the second competitive position. - View Dependent Claims (2, 3, 4, 5, 6)
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7. An apparatus for enabling real-time competition between a first user and a second user, the apparatus comprising:
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one or more processors; and one or more memories operatively coupled to at least one of the one or more processors and having instructions stored thereon that, when executed by at least one of the one or more processors, cause at least one of the one or more processors to; enable the receipt of information corresponding to a first competitive position associated with the first user, the first competitive position being associated with a live event that occurs over a duration of time; enable the receipt of information corresponding to a second competitive position associated with the second user, the second competitive position also being associated with the live event, the first competitive position and the second competitive position being mutually exclusive; transmit information to at least one of a first user computing device associated with the first user and a second user computing device associated with the second user for display as an entertaining experience during at least a portion of the duration of time, the entertaining experience including a graphical representation of a sporting event and indicating a real-time state of the first competitive position relative to the second competitive position; and transmit, after the duration of time has ended, outcome information to at least one of the first user computing device and the second user computing device, the outcome information indicating whether the real-time data at the end of the duration of time was consistent with the first competitive position or the second competitive position. - View Dependent Claims (8, 9, 10, 11, 12)
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13. At least one non-transitory computer-readable medium storing computer-readable instructions that, when executed by one or more computing devices, cause at least one of the one or more computing devices to:
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receive information corresponding to a first competitive position associated with the first user, the first competitive position being associated with a live event that occurs over a duration of time; receive information corresponding to a second competitive position associated with the second user, the second competitive position also being associated with the live event, the first competitive position and the second competitive position being mutually exclusive; transmit information to at least one of a first user computing device associated with the first user and a second user computing device associated with the second user for display as an entertaining experience during at least a portion of the duration of time, the entertaining experience including a graphical representation of a sporting event and indicating a real-time state of the first competitive position relative to the second competitive position; and transmit, after the duration of time has ended, outcome information to at least one of the first user computing device and the second user computing device, the outcome information indicating whether the real-time data at the end of the duration of time was consistent with the first competitive position or the second competitive position. - View Dependent Claims (14, 15, 16, 17, 18)
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19. At least one non-transitory computer-readable medium storing computer-readable instructions that, when executed by one or more computing devices, cause at least one of the one or more computing devices to:
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transmit information corresponding to a first competitive position associated with the first user, the first competitive position being associated with a live event that occurs over a duration of time; receive information corresponding to a second competitive position associated with the second user, the second competitive position also being associated with the live event, the first competitive position and the second competitive position being mutually exclusive; display an entertaining experience during at least a portion of the duration of time, the entertaining experience including a graphical representation of a sporting event and indicating a real-time state of the first competitive position relative to the second competitive position; and after the duration of time has ended, receive outcome information indicating whether the real-time data at the end of the duration of time was consistent with the first competitive position or the second competitive position. - View Dependent Claims (20, 21, 22, 23, 24)
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Specification