GESTURE INPUT INTERFACE FOR GAMING SYSTEMS
First Claim
1. A method for controlling a wagering gaming apparatus, the method comprising acts of:
- rendering a 3-dimensional display of a game, comprising visually projecting at least one game component out of a screen of a display device and into a 3-dimensional space between the screen and a player;
receiving, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player, the location being in close proximity to the gaming apparatus;
analyzing the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component; and
causing an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.
2 Assignments
0 Petitions
Accused Products
Abstract
Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3-dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.
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Citations
28 Claims
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1. A method for controlling a wagering gaming apparatus, the method comprising acts of:
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rendering a 3-dimensional display of a game, comprising visually projecting at least one game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player, the location being in close proximity to the gaming apparatus; analyzing the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component; and causing an action to be taken in the game, the action being determined based on the input command associated with the at least one game component. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. At least one computer-readable storage medium having encoded thereon instructions that, when executed by at least one processor, perform a method for controlling a wagering gaming apparatus, the method comprising acts of:
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rendering a 3-dimensional display of a game, comprising visually projecting at least one game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player, the location being in close proximity to the gaming apparatus; analyzing the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component; and causing an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.
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13. A system for controlling a wagering gaming apparatus, the system comprising at least one processor programmed to:
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render a 3-dimensional display of a game, comprising visually projecting at least one game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player, the location being in close proximity to the gaming apparatus; analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component; and cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A method for controlling a gaming apparatus, the method comprising acts of:
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rendering a display of a game, the display comprising a plurality of game components located on a surface of a virtual sphere, wherein the virtual sphere is visually projected out of a screen of a display device and into a 3-dimensional space between the screen and a player, and wherein a projected location to which the virtual sphere is visually projected is in close proximity to the gaming apparatus; receiving, from at least one contactless sensor device, first location information indicative of a first location of a hand of the player; analyzing the first location information indicative of the first location of the hand of the player to determine that the player intends to cause a certain movement of the virtual sphere; updating the display of the game to reflect the certain movement of the virtual sphere; receiving, from the at least one contactless sensor device, second location information indicative of a second location of a finger of the player; analyzing the second location information indicative of the second location of the finger of the player to determine that the player intends to select a game component of the plurality of game components; and causing an action to be taken in the game, the action being determined based at least in part on the game component selected by the player. - View Dependent Claims (25)
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26. At least one computer-readable storage medium having encoded thereon instructions that, when executed by at least one processor, perform a method for controlling a gaming apparatus, the method comprising acts of:
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rendering a display of a game, the display comprising a plurality of game components located on a surface of a virtual sphere, wherein the virtual sphere is visually projected out of a screen of a display device and into a 3-dimensional space between the screen and a player, and wherein a projected location to which the virtual sphere is visually projected is in close proximity to the gaming apparatus; receiving, from at least one contactless sensor device, first location information indicative of a first location of a hand of the player; analyzing the first location information indicative of the first location of the hand of the player to determine that the player intends to cause a certain movement of the virtual sphere; updating the display of the game to reflect the certain movement of the virtual sphere; receiving, from the at least one contactless sensor device, second location information indicative of a second location of a finger of the player; analyzing the second location information indicative of the second location of the finger of the player to determine that the player intends to select a game component of the plurality of game components; and causing an action to be taken in the game, the action being determined based at least in part on the game component selected by the player.
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27. A system for controlling a gaming apparatus, the system comprising at least one processor programmed to:
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render a display of a game, the display comprising a plurality of game components located on a surface of a virtual sphere, wherein the virtual sphere is visually projected out of a screen of a display device and into a 3-dimensional space between the screen and a player, and wherein a projected location to which the virtual sphere is visually projected is in close proximity to the gaming apparatus; receive, from at least one contactless sensor device, first location information indicative of a first location of a hand of the player; analyze the first location information indicative of the first location of the hand of the player to determine that the player intends to cause a certain movement of the virtual sphere; update the display of the game to reflect the certain movement of the virtual sphere; receive, from the at least one contactless sensor device, second location information indicative of a second location of a finger of the player; analyze the second location information indicative of the second location of the finger of the player to determine that the player intends to select a game component of the plurality of game components; and cause an action to be taken in the game, the action being determined based at least in part on the game component selected by the player. - View Dependent Claims (28)
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Specification