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MULTI-PROCESS COMMUNICATION REGARDING GAMING INFORMATION

  • US 20150238857A1
  • Filed: 03/06/2015
  • Published: 08/27/2015
  • Est. Priority Date: 08/13/2010
  • Status: Abandoned Application
First Claim
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1. A method comprising:

  • storing in memory of a gaming service a plurality of hashes generated from operating system files of operating systems approved for use with the gaming service, each hash generated from a portion of an operating system file and a length of the operating system file;

    receiving, by a processor of the gaming service, from a mobile device a hash generated from a portion of an operating system file of an operating system currently in use by the mobile device and a length of the operating system file;

    comparing, by a processor of the gaming service, the received hash to the plurality of hashes stored in memory;

    determining, by a processor of the gaming service, that the received hash is equal to at least one of the hashes stored in memory based on the comparison; and

    based on at least in part on the determination, approving the mobile device to access the gaming service.

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