ANOMALY DETECTION FOR RULES-BASED SYSTEM
First Claim
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1. A method comprising:
- recording, by use of a processor, client activity for a client, wherein the client activity comprises components of a game economy comprising burns calculated as a function of measurable client sacrifices to a game and earns calculated as a function of measurable game rewards from the game; and
calculating a cheat likelihood from a probability of the client activity being anomalous.
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Abstract
For cheat likelihood calculation, a method records client activity for a client. The client activity includes components of a game economy including burns calculated as a function of measurable client sacrifices to a game and earns calculated as a function of measurable game rewards from the game. The method calculates the cheat likelihood from the probability of the client activity being anomalous.
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Citations
20 Claims
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1. A method comprising:
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recording, by use of a processor, client activity for a client, wherein the client activity comprises components of a game economy comprising burns calculated as a function of measurable client sacrifices to a game and earns calculated as a function of measurable game rewards from the game; and calculating a cheat likelihood from a probability of the client activity being anomalous. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. An apparatus comprising:
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a server comprising; a processor; a memory that stores code executable by the processor, the code comprising; code that records client activity for a client, wherein the client activity comprises components of a game economy comprising burns calculated as a function of measurable client sacrifices to a game and earns calculated as a function of measurable game rewards from the game; and code that calculates a cheat likelihood from a probability of the client activity being anomalous. - View Dependent Claims (15, 16)
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17. A program product comprising a computer readable storage medium that stores code executable by a processor, the executable code comprising code to perform:
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recording client activity for a client, wherein the client activity comprises components of a game economy comprising burns calculated as a function of measurable client sacrifices to a game and earns calculated as a function of measurable game rewards from the game; and calculating a cheat likelihood from a probability of the client activity being anomalous. - View Dependent Claims (18, 19, 20)
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Specification