DATA PROCESSING INSIDE GAMING DEVICE
First Claim
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1. A computer-implemented method comprising:
- capturing data about motion of a sports object caused by one or more athletes manipulating the sports object;
converting, with a computer system inside the sports object, the captured data from a raw form that is not directed to actions for a particular sport, into data in a derived form that is directed to actions for a particular sport, in contrast to actions for other sports; and
wirelessly transmitting the data in the derived form to a computing device that is external to the sports object.
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Abstract
A computer-implemented method is disclosed that includes capturing data about motion of a sports object caused by one or more athletes manipulating the sports object, transmitting the captured data out of the sports object wirelessly in real time while the one or more athletes are still manipulating the sports object, and presenting information that incorporates the captured data about motion of the sports objects with one or more wearable devices.
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Citations
9 Claims
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1. A computer-implemented method comprising:
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capturing data about motion of a sports object caused by one or more athletes manipulating the sports object; converting, with a computer system inside the sports object, the captured data from a raw form that is not directed to actions for a particular sport, into data in a derived form that is directed to actions for a particular sport, in contrast to actions for other sports; and wirelessly transmitting the data in the derived form to a computing device that is external to the sports object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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Specification