GAMING DEVICE WITH VOLUMETRIC SENSING
First Claim
1. A method for enhancing detection of a user'"'"'s hand relative to a head-mounted display (HMD), comprising:
- sensing a disrupted portion of energy, when disrupted, by a plurality of sensors integrated within a pad device and arranged in an array, wherein the disrupted portion of the energy is generated when the hand of the user is placed proximate to the pad device, wherein the plurality of sensors that sense the disrupted portion of the energy produce an energy image that mirrors a current position of the hand;
repeating the sensing continuously to produce a stream of energy images, the stream of energy images showing changes of the position of the hand while the sensing is being repeated; and
communicating the stream of energy images to a game console for processing each of the energy images to produce a model of the hand and movement of the model of the hand, wherein the model of the hand is at least partially rendered as a virtual hand in a virtual environment that is displayed in the HMD.
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Accused Products
Abstract
A method for enhancing detection of a user'"'"'s hand relative to a head-mounted display (HMD) is described. The method includes sensing a disrupted portion of energy by sensors integrated within a pad device. The disrupted portion of the energy is generated when the hand of the user interferes with the energy. The plurality of sensors that sense the disrupted portion of the energy produce an energy image that mirrors a current position of the hand. The method includes repeating the sensing continuously to produce a stream of energy images. The method includes communicating the stream of energy images to a game console for processing each of the energy images to produce a model of the hand and movement of the model of the hand. The model of the hand is at least partially rendered as a virtual hand in a virtual environment that is displayed in the HMD.
170 Citations
23 Claims
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1. A method for enhancing detection of a user'"'"'s hand relative to a head-mounted display (HMD), comprising:
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sensing a disrupted portion of energy, when disrupted, by a plurality of sensors integrated within a pad device and arranged in an array, wherein the disrupted portion of the energy is generated when the hand of the user is placed proximate to the pad device, wherein the plurality of sensors that sense the disrupted portion of the energy produce an energy image that mirrors a current position of the hand; repeating the sensing continuously to produce a stream of energy images, the stream of energy images showing changes of the position of the hand while the sensing is being repeated; and communicating the stream of energy images to a game console for processing each of the energy images to produce a model of the hand and movement of the model of the hand, wherein the model of the hand is at least partially rendered as a virtual hand in a virtual environment that is displayed in the HMD. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A pad device for enhancing detection of a user'"'"'s hand relative to a head-mounted display (HMD), comprising:
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a plurality of sensors for sensing a disrupted portion of energy, the sensors arranged in an array on a surface of the pad device, wherein the disrupted portion of the energy is generated when the hand of the user is placed proximate to the pad device, wherein the sensors are configured to sense the disrupted portion of the energy for producing an energy image that mirrors a current position of the hand, wherein the sensors are further configured to repeat the sensing continuously to produce a stream of energy images, the stream of energy images showing changes of the position of the hand while the sensing is being repeated; and a communication device coupled to the sensors, the communication device for communicating the stream of energy images to a game console for processing each of the energy images to produce a model of the hand and movement of the model of the hand, wherein the model of the hand is at least partially rendered as a virtual hand in a virtual environment that is displayed in the HMD. - View Dependent Claims (20)
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21. A system comprising:
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a pad device including; a plurality of sensors located on a surface of the pad device for receiving an energy portion upon interaction of a body part with energy emitted, wherein the sensors are configured to generate an energy image from the energy portion by sensing the energy portion when the body part is at a current position, wherein the sensors are further configured to repeat the sensing continuously to produce a stream of energy images, the stream of energy images showing changes of the position of the hand while the sensing is being repeated; a pad communication device coupled to the sensors for communicating the stream of energy images; a game console coupled to the pad device, the game console including; a game communication device coupled to the pad communication device for receiving the stream of the energy images from the pad communication device; a game processor coupled to the game communication device for determining a movement of the body part based on the stream of energy images, wherein the game processor is for determining a state of a virtual object in a virtual environment based on the movement of the body part, wherein the game communication device is for sending data regarding the state of the virtual object; and a head-mounted display (HMD) coupled to the game console, the HMD comprising; an HMD communication device coupled to the game communication device for receiving the data regarding the state of the virtual image from the game communication device; a processor coupled to the HMD communication device for displaying the virtual object having the state in an image. - View Dependent Claims (22, 23)
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Specification