USER CONTROL OF OBJECTS AND STATUS CONDITIONS
First Claim
1. A method, comprising:
- generating a user interface for a virtual world that includes one or more object condition controls operable in an enabled mode and a disabled mode;
placing the one or more object condition controls in the enabled mode;
indicating that an object of the virtual world has gained an object status; and
removing the object status responsive to a player interaction with the one or more object condition controls that are in the enabled mode.
2 Assignments
0 Petitions
Accused Products
Abstract
Methods and systems for providing user control of objects or vehicles simulated in a simulated environment or virtual world are described herein. The user control may include various types of touch controls that may be used by a player to move the object or vehicle in a direction and/or at a velocity. The user, in some embodiments, may be able to select which type of touch control is used in the user interface. In some arrangements, the touch control may include a touch zone arrangement that can be changed based on a condition of the virtual world or a player interaction with a user interface. Additionally, in some embodiments, the user control may include one or more controls for removing one or more statuses that may be received by the vehicle.
10 Citations
20 Claims
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1. A method, comprising:
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generating a user interface for a virtual world that includes one or more object condition controls operable in an enabled mode and a disabled mode; placing the one or more object condition controls in the enabled mode; indicating that an object of the virtual world has gained an object status; and removing the object status responsive to a player interaction with the one or more object condition controls that are in the enabled mode. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. An apparatus, comprising:
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one or more processors; and memory storing executable instructions that, when executed by the one or more processors, cause the apparatus to; generate a user interface for a virtual world that includes one or more object condition controls operable in an enabled mode and a disabled mode; place the one or more object condition controls in the enabled mode; indicate that an object of the virtual world has gained an object status; and remove the object status responsive to a player interaction with the one or more object condition controls that are in the enabled mode. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. One or more computer-readable media storing executable instructions that, when executed, cause an apparatus to:
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generate a user interface for a virtual world that includes one or more object condition controls operable in an enabled mode and a disabled mode; place the one or more object condition controls in the enabled mode; indicate that an object of the virtual world has gained an object status; and remove the object status responsive to a player interaction with the one or more object condition controls that are in the enabled mode. - View Dependent Claims (17, 18, 19, 20)
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Specification