METHOD AND APPARATUS FOR QUICKLY GENERATING NATURAL TERRAIN
First Claim
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1. A method of generating terrain, comprising:
- generating a new terrain through a patch-based synthesis from one or more virtual noise-based terrain models and one or more realistic terrain models; and
processing blending of a boundary between synthesized terrains in the newly generated terrain.
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Abstract
A method and apparatus for quickly generating a natural terrain. The method according to an exemplary embodiment may include generating a new terrain through a patch-based synthesis from one or more virtual noise-based terrain models and one or more realistic terrain models; and processing blending of a boundary between synthesized terrains in the newly generated terrain.
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Citations
20 Claims
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1. A method of generating terrain, comprising:
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generating a new terrain through a patch-based synthesis from one or more virtual noise-based terrain models and one or more realistic terrain models; and processing blending of a boundary between synthesized terrains in the newly generated terrain. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. An apparatus of processing a terrain, comprising:
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a first database configured to store one or more virtual noise-based terrain models; a second database configured to store one or more realistic terrain models; a terrain synthesizer configured to select a noise-based terrain model from the first database, select the realistic terrain model from the second database, and generate a new terrain through a patch-based synthesis from the selected terrain models; and a blending processor configured to process blending of a boundary between synthesized terrains in the newly generated terrain. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification