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Object Illumination in Hybrid Rasterization and Ray Traced 3-D Rendering

  • US 20150262407A1
  • Filed: 03/11/2015
  • Published: 09/17/2015
  • Est. Priority Date: 03/13/2014
  • Status: Active Grant
First Claim
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1. A 3-D rendering process, comprising:

  • determining, for each frame of a sequence of frames, visible surfaces for pixels in the frame, from a respective viewpoint;

    shading the pixels, the shading for at least some of the pixels comprising sampling a texture, the texture mappable to a surface visible at one or more of the pixels; and

    maintaining the texture during the determining of the visible surfaces and the shading by performing sampling operations for a selection of elements in the texture and performing a combining of existing data and results of the sampling.

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