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Methods for spontaneously generating behavior in two and three-dimensional images and mechanical robots, and of linking this behavior to that of human users

  • US 20150279077A1
  • Filed: 01/22/2015
  • Published: 10/01/2015
  • Est. Priority Date: 03/31/2014
  • Status: Active Grant
First Claim
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1. A method of controlling an artificial character, including computer-generated images of a character and physical robots, comprising:

  • a) creating modifications of said artificial character to portray character attributes, including emotions and body movements.b) controlling one or more of said modifications of said artificial character with mathematical formulae, including those used to model the behavior of springs, such that said modifications of said artificial character can be interactively displaced from a target position, and will respond in accordance with said mathematical formulae.c) adjusting parameters of said mathematical formulae, including spring constant and damping, such that the resultant rates of movements of said displaced regions convey various moods, attitudes, or emotional states of said artificial character.

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