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FILE PREFETCHING FOR GAMING APPLICATIONS ACCESSED BY ELECTRONIC DEVICES

  • US 20150283462A1
  • Filed: 04/08/2014
  • Published: 10/08/2015
  • Est. Priority Date: 04/08/2014
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • tracking, by a processor of a client device, access data for one or more gaming applications that have been accessed by a user of the client device;

    sending the access data to a server, wherein the server performs an individual analysis of the access data provided by the client device and a collective analysis of access data provided by the client device and one or more other client devices; and

    receiving a prefetching profile from the server, wherein the prefetching profile identifies, based on the individual and collective analyses, gaming data files that are likely to be accessed by the user of the client device;

    based on the prefetching profile, determining which gaming data files will be accessed by the user of the client device that are not available at the client device;

    prefetching and storing at the client device the determined gaming data files prior to being requested by the user of the client device.

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