VIRTUAL NAVIGATION SYSTEM FOR VIRTUAL AND REAL SPACES
First Claim
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1. A system for virtual navigation of a real space comprising:
- a User Member with a user interface connected to an Active Network comprising computing resources to enable a virtual navigation infrastructure for a real space comprising Sources, said infrastructure enabled by at least one of internet and cellular networks with at least one digital communications protocol; and
a plurality of Source Members each with at least one of said Sources, wherein each Source is enabled to move and therefore offers stimuli comprising at least one field of view;
wherein a first field of view of one of the at least one Source of the plurality of Source Members comprises selection points,wherein said selection points are at the locations of each Source while offering stimuli comprising the at least one field of view, said selection points generated by the Sources offering stimuli, and the Active Network,wherein virtual navigation of the User Member, from a first field of view of one of the at least one Source of the plurality of Source Members to a second field of view of one of the at least one Source of the plurality of Source Members, is enabled by the Active Network enabling User Members to navigate among said Sources and enabling the selection, by the User Member, of the selection point of the Source offering the stimuli comprising the second field of view, of one of the at least one Source of the plurality of Source Members, on the first field of view of one of the at least one Source of the plurality of Source Members.
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Abstract
A system for Virtual Navigation in real and Virtual Spaces. Such navigation in Virtual spaces may be applied particularly in 3D computer games and 3D programming of motion pictures. Such navigation in real spaces creates a new paradigm in communication and media particularly with unique 3 D video interface devices disclosed in this invention.
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Citations
20 Claims
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1. A system for virtual navigation of a real space comprising:
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a User Member with a user interface connected to an Active Network comprising computing resources to enable a virtual navigation infrastructure for a real space comprising Sources, said infrastructure enabled by at least one of internet and cellular networks with at least one digital communications protocol; and a plurality of Source Members each with at least one of said Sources, wherein each Source is enabled to move and therefore offers stimuli comprising at least one field of view; wherein a first field of view of one of the at least one Source of the plurality of Source Members comprises selection points, wherein said selection points are at the locations of each Source while offering stimuli comprising the at least one field of view, said selection points generated by the Sources offering stimuli, and the Active Network, wherein virtual navigation of the User Member, from a first field of view of one of the at least one Source of the plurality of Source Members to a second field of view of one of the at least one Source of the plurality of Source Members, is enabled by the Active Network enabling User Members to navigate among said Sources and enabling the selection, by the User Member, of the selection point of the Source offering the stimuli comprising the second field of view, of one of the at least one Source of the plurality of Source Members, on the first field of view of one of the at least one Source of the plurality of Source Members. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. An Active Network comprising users of bandwidth, enabled to move to local neighborhoods, and comprising a distributed network of local wireless bandwidth Providers linked to the internet located in the local neighborhoods and registered with said Active Network, wherein an administrator of the Active Network compensates the local wireless bandwidth Providers for bandwidth used by the users of the Active Network as “
- hot spots”
for wireless connection.
- hot spots”
Specification