METHOD AND APPARATUS FOR PROVIDING A TIME BASED AWARD
First Claim
1. A gaming system comprising:
- at least one processor;
at least one input device;
at least one display device; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) determine an outcome,(b) display the determined outcome,(c) determine a payout associated with the determined outcome,(d) apportion the determined payout into a first payment and a second payment,(e) at a first point in time, provide the first apportioned payment, and(f) at a second point in time, provide the second apportioned payment.
1 Assignment
0 Petitions
Accused Products
Abstract
A method is provided for providing payments at a gaming device, where the payments may occur at predictable times and are of predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed payment every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed payment. One or more embodiments provide a method whereby multiple gaming devices may provide payments simultaneously, thereby creating mutually reinforcing sounds and visual displays.
14 Citations
19 Claims
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1. A gaming system comprising:
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at least one processor; at least one input device; at least one display device; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) determine an outcome, (b) display the determined outcome, (c) determine a payout associated with the determined outcome, (d) apportion the determined payout into a first payment and a second payment, (e) at a first point in time, provide the first apportioned payment, and (f) at a second point in time, provide the second apportioned payment. - View Dependent Claims (2, 3, 4, 5)
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6. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; (a) determine an outcome, (b) cause at least one display device to display the determined outcome, (c) determine a payout associated with the determined outcome, (d) apportion the determined payout into a first payment and a second payment, (e) at a first point in time, cause the first apportioned payment to be provided, and (f) at a second point in time, cause the second apportioned payment to be provided. - View Dependent Claims (7, 8, 9, 10, 11, 12)
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13. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to determine an outcome, (b) causing at least one display device to display the determined outcome, (c) causing the at least one processor to determine a payout associated with the determined outcome, (d) causing the at least one processor to apportion the determined payout into a first payment and a second payment, (e) at a first point in time, causing the first apportioned payment to be provided, and (f) at a second point in time, causing the second apportioned payment to be provided. - View Dependent Claims (14, 15, 16, 17)
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- 18. The method of claim 18, which is provided via a data network.
Specification