VIDEO GAME INCORPORATING SAFE LIVE-ACTION COMBAT
First Claim
1. A non-transitory computer-readable memory storing instructions, the instructions embodying a method comprising:
- displaying a game on a display for a user;
receiving information regarding a physical projectile propelled by the user; and
providing feedback on the display to the user regarding the projectile;
wherein the game comprises a graphical display of one or more moving objects other than the projectile.
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Accused Products
Abstract
Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player'"'"'s use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics.
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Citations
27 Claims
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1. A non-transitory computer-readable memory storing instructions, the instructions embodying a method comprising:
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displaying a game on a display for a user; receiving information regarding a physical projectile propelled by the user; and providing feedback on the display to the user regarding the projectile; wherein the game comprises a graphical display of one or more moving objects other than the projectile. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 26)
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11. A non-transitory computer-readable memory storing instructions, the instructions embodying a method comprising:
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displaying a game on a display for a user; prompting the user to strike a physical target; receiving information from the target regarding a strike at the target; and providing feedback on the display to the user regarding the strike. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A system comprising:
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a target configured to be placed near a user; and software configured to be executed by a video game computing system to; provide a video game on a display for a user, wherein the display is different from the target; prompt the user to strike the target, wherein the target is separate from the display; receive information regarding an attempted strike by the user at the target; and provide feedback to the user regarding the attempted strike. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 27)
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Specification