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DEPLOYMENT OF AN ELECTRONIC GAME USING DEVICE PROFILES

  • US 20150314196A1
  • Filed: 04/30/2015
  • Published: 11/05/2015
  • Est. Priority Date: 05/01/2014
  • Status: Abandoned Application
First Claim
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1. A method for deploying an electronic game to multiple gaming platforms, the method comprising:

  • receiving, at a server, a plurality of digital assets associated with an electronic game, each of the digital assets in a format native to a digital content creation tool;

    converting, by the server, the plurality of digital assets from the format native to the digital content creation tool to a generic format;

    receiving, at the server, a plurality of platform profiles, each of the platform profiles associated with respective different types of platforms for deploying the electronic game, and each of the platform profiles specifying platform-specific modification rules for modifying the plurality of digital assets;

    modifying, by the server, the plurality of digital assets according to each of the platform-specific modification rules to generate a plurality of sets of modified digital assets, each of the sets associated with one of the different types of platforms for deploying the electronic game;

    generating a plurality of runtime versions of the electronic game, each of the plurality of runtime versions using a corresponding one of the sets of the plurality of assets, each of the runtime versions associated with one of the different types of platforms for deploying the electronic game.

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