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REAL-TIME DEPTH OF FIELD EFFECTS WITHIN DESIGN SOFTWARE

  • US 20150317410A1
  • Filed: 01/25/2013
  • Published: 11/05/2015
  • Est. Priority Date: 01/25/2013
  • Status: Active Grant
First Claim
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1. In a computerized architectural design environment in which a design program is loaded into memory and processed at a central processing unit, a computer-implemented method for allowing a user in real-time to adjust a depth of field of a perspective of the user within a design space, the method comprising:

  • receiving one or more inputs from a user regarding a layout of one or more objects in a design space;

    rendering a three-dimensional model of the layout of the design space for display on a computerized display;

    receiving from the user one or more input selections regarding a desired depth of field of the perspective of the user relative to one of the one or more objects rendered within the three-dimensional model;

    calculating revised rendering instructions that blur at least a portion of the design space; and

    displaying, in real-time, the three-dimensional model with the desired depth of field to the user.

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