Game System with Interactive Show Control
First Claim
Patent Images
1. An interactive game system, comprising:
- a gaming computer that runs a gaming system software that communicates with multiple remote controllers to send information to said each of said controllers indicating events in a game being run by the gaming system software, and to receive information from each of the multiple remote controllers indicating player actions that have occurred in the game;
wherein one of said remote controllers is a docent controller that controls aspects of the game, and the computer receives game controlling information from the docent controller;
wherein said computer sends and receives game information to each of said multiple remote controllers including said docent controller, and where different controllers are sent different information about the game that are individualized to each controller;
and where the gaming computer receives control information from the docent controller controlling playing of at least one game, and operates the game based on the information received, and the gaming computer does not receive control information from the other remote controllers other than the docent controller.
0 Assignments
0 Petitions
Accused Products
Abstract
An interactive game system that stage lighting style cues as part of the game, where the stage lighting cues cause external stage lighting equipment to create effects that are based on outputs from the game. Steerable lights can be steered to the player and sounds can be created that are directed to the player. A simulation system can also simulate the actions that occur. The computer assigns teams.
-
Citations
21 Claims
-
1. An interactive game system, comprising:
-
a gaming computer that runs a gaming system software that communicates with multiple remote controllers to send information to said each of said controllers indicating events in a game being run by the gaming system software, and to receive information from each of the multiple remote controllers indicating player actions that have occurred in the game; wherein one of said remote controllers is a docent controller that controls aspects of the game, and the computer receives game controlling information from the docent controller; wherein said computer sends and receives game information to each of said multiple remote controllers including said docent controller, and where different controllers are sent different information about the game that are individualized to each controller; and where the gaming computer receives control information from the docent controller controlling playing of at least one game, and operates the game based on the information received, and the gaming computer does not receive control information from the other remote controllers other than the docent controller. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
-
-
10. An portable computer for playing a game, comprising:
-
a portable computer with a processor, a screen, and a wireless network system, said portable computer receiving information from a remote gaming system that is running a game, where said information includes actions in the game that are specific to said portable computer as one client running the game, including events in the game being run by the gaming system, said portable computer also running a docent controller application for the game, which controls the game for other controllers, where said docent application includes a list of games which are available for play on the remote gaming system, and includes a control to start and stop each of the plurality of games and also includes a control to customize the games; where said docent controller receives information about the list of games, when the list of games is updated on the remote gaming system. - View Dependent Claims (11, 12)
-
-
13. A method of running an interactive game, comprising:
-
running a game on a gaming computer that communicates with multiple remote controllers to send information to said each of said controllers indicating events in the game being run by the gaming computer; receiving information in the gaming computer from each of the multiple remote controllers, said information indicating player actions that have occurred in the game from each of the controllers; receiving game control information from one of the multiple remote controllers that is configured as a docent controller that controls aspects of the game, where the docent controllers also is sent game information and plays in the game; sending game information to and receiving game information from each of said multiple remote controllers including said docent controller, and where different controllers are sent different information about the game that are individualized to each controller; and receiving control information from the docent controller controlling playing of at least one game, and operating the game based on the information received, and not receiving control information from the other remote controllers other than the docent controller. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21)
-
Specification