Game System with Interactive Show Control
First Claim
Patent Images
1. A game system, comprising:
- a game computer, running a game by communicating with multiple remote computers in different locations, executing the game by sending and receiving information wirelessly, to and from multiple portable computers in the different locations,said game computer monitoring locations of the multiple remote computers, which move to different locations,an audio controller, which produces first outputs indicative of audio as part of the game,where said first outputs are programmed to produce audio at a first location which is one of said different locations and is a location of a first remote computer, but not to produce audio at a second location which is another of said locations and is a location of a second remote computer, based on a first action occurring in the game with said first remote computer which is near said first location,and said first outputs, are programmed to produce audio at said second location but not to produce audio at said first location based on a second action occurring in the game with said second remote computer which is near said second location.
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Abstract
An interactive game system that stage lighting style cues as part of the game, where the stage lighting cues cause external stage lighting equipment to create effects that are based on outputs from the game. Steerable lights can be steered to the player and sounds can be created that are directed to the player. A simulation system can also simulate the actions that occur. The computer assigns teams.
31 Citations
23 Claims
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1. A game system, comprising:
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a game computer, running a game by communicating with multiple remote computers in different locations, executing the game by sending and receiving information wirelessly, to and from multiple portable computers in the different locations, said game computer monitoring locations of the multiple remote computers, which move to different locations, an audio controller, which produces first outputs indicative of audio as part of the game, where said first outputs are programmed to produce audio at a first location which is one of said different locations and is a location of a first remote computer, but not to produce audio at a second location which is another of said locations and is a location of a second remote computer, based on a first action occurring in the game with said first remote computer which is near said first location, and said first outputs, are programmed to produce audio at said second location but not to produce audio at said first location based on a second action occurring in the game with said second remote computer which is near said second location. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A portable computer system, comprising:
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a portable computer, programmed for running a game by communicating with a game controlling computer, by sending and receiving information wirelessly, to and from multiple portable computers, said portable computer providing its location to the game controlling computer and providing actions in the game to the game controlling computer, said portable computer receiving first inputs indicative of audio and playing audio on the portable computer as part of the game, and receiving second inputs indicative of video and displaying said video as part of the game.
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13. A method of operating a game system, comprising:
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running a game on a game computer, by communicating from the game computer wirelessly with multiple remote computers playing the game in different locations, by sending and receiving information wirelessly, to and from multiple portable computers in the different locations, monitoring locations of the multiple remote computers, which move to different locations, and storing electronic information indicative of locations of each of said multiple computers, producing first outputs indicative of audio as part of the game, where said first outputs are programmed to produce audio at a first location which is one of said locations of a first of said remote computers, but not to produce audio at a second location which is another of said locations of a second of said remote computers based on a first action occurring in the game with said first remote computer which is near said first location, and said first outputs are programmed to produce audio at said second location but not to produce audio at said first location based on a second action occurring in the game with a second remote computer which is near said second location. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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Specification