TRAMPOLINE GAME SYSTEM
First Claim
1. A system for playing game on a trampoline comprising:
- a trampoline having a jumping surface;
a projection system, wherein the projection system is configured to project images onto the jumping surface based on image data provided by a central processing unit; and
a detection system, wherein the detection system is configured to record detection data, wherein the detection data comprises data regarding the location and timing of jumps on the jumping surface;
wherein the central processing unit is configured to receive the detection data and compare the detection data to the image data provided to the projection system to determine whether or not a player has successfully jumped onto a projected image within an allotted period of time.
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Abstract
According to a preferred embodiment, the present invention discloses a system for projecting images onto a trampoline and a detection system located in association with the trampoline. The projection system projects images onto the surface of the trampoline. The system determines when and if the user jumps onto the projected image. During the game, the player jumps to and onto the projected image. If the player does not jump onto the projected image within a defined period of time, the player is penalized and/or the game ends. If the player does jump onto the projected image within the defined period of time, the user is rewarded. The projected image is removed and a new image is projected onto another area of the trampoline. The player then jumps to and onto the newly projected image within a certain variable period of time.
23 Citations
6 Claims
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1. A system for playing game on a trampoline comprising:
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a trampoline having a jumping surface; a projection system, wherein the projection system is configured to project images onto the jumping surface based on image data provided by a central processing unit; and a detection system, wherein the detection system is configured to record detection data, wherein the detection data comprises data regarding the location and timing of jumps on the jumping surface; wherein the central processing unit is configured to receive the detection data and compare the detection data to the image data provided to the projection system to determine whether or not a player has successfully jumped onto a projected image within an allotted period of time. - View Dependent Claims (2, 3, 4, 5, 6)
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Specification