METHOD, APPARATUS AND SYSTEM FOR EXPRESSING AND EXCHANGING OPINIONS ON VIRTUAL OBJECTS
First Claim
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1. A system for multi-player video gaming, the system comprising:
- a virtual representation of a first user;
a virtual object provided to the first user by a second user or a virtual representation of the second user; and
the virtual object provided by the second user configured to influence a level of emotion and feeling, including health and happiness of the virtual representation of the first user.
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Abstract
A system, method and computer program product for multi -player video gaming, including a virtual representation of a first user; a virtual object provided to the first user by a second user or a virtual representation of the second user; and the virtual object provided by the second user configured to influence a level of emotion and feeling, including health and happiness of the virtual representation of the first user.
9 Citations
12 Claims
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1. A system for multi-player video gaming, the system comprising:
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a virtual representation of a first user; a virtual object provided to the first user by a second user or a virtual representation of the second user; and the virtual object provided by the second user configured to influence a level of emotion and feeling, including health and happiness of the virtual representation of the first user. - View Dependent Claims (2, 3, 4)
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5. A method for multi-player video gaming, the method comprising:
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generating a virtual representation of a first user; generating a virtual object provided to the first user by a second user or a virtual representation of the second user; and influencing with the virtual object provided by the second user a level of emotion and feeling, including health and happiness of the virtual representation of the first user. - View Dependent Claims (6, 7, 8)
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9. A computer program product for multi-player video gaming, and including one or more computer readable instructions embedded on a non-transitory, tangible computer readable medium and configured to cause one or more computer processors to perform the steps of:
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generating a virtual representation of a first user; generating a virtual object provided to the first user by a second user or a virtual representation of the second user; and influencing with the virtual object provided by the second user a level of emotion and feeling, including health and happiness of the virtual representation of the first user. - View Dependent Claims (10, 11, 12)
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Specification